If I have a few different periodic events, such as every second deal some damage to all units in unit group, check for units with this buff and give them invulnerability, check for units with some other buff and add them to a unit group, should all of these actions be qued up in the same trigger? Or is it better to have separate Event every 1 seconds for each? For example my trigger look like this right now:
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BuffChecks
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set BrambleUnitsMap = (Units in (Playable map area))
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Unit Group - Pick every unit in BrambleUnitsMap and do (Actions)
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Custom script: call DestroyGroup(udg_BrambleUnitsMap)
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Set InvulnerableUnitsMap = (Units in (Playable map area))
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Unit Group - Pick every unit in InvulnerableUnitsMap and do (Actions)
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Custom script: call DestroyGroup(udg_InvulnerableUnitsMap)
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Unit Group - Pick every unit in BeingDigestedUnitsMap and do (Actions)
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