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Percentage Life Buff

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Level 8
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Sep 23, 2007
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358
Hey, after over an hour of trying I've resorted to getting help from you guys :)

I'm trying to figure out how to make an ability (an aura to be specific) that increases maximum health by a percentage. Any idea how I can do this?
 
  • HP Aura
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to HP Aura
    • Actions
      • Player - Set the current research level of HP to 1 for (Owner of (Triggering unit))
The "HP" upgrade is an upgrade with "Hitpoints Bonus %" effect,just set for how much procents will health increase and set units affected by upgrade.
Also the HP aura is just a dummy aura with no effect.

EDIT:
...Is what I just said really stupid, or are you just not responding :(

Haha...no,i was just thinking how to do it :D
 
Its not working for me. A building is what is supposed to have the aura, and its not player controlled so I think "Learns a skill" might be whats causing it not to work.

To give you a better understanding, the map is supposed to have difficulty settings, and if the harder difficulty setting is selected, then all enemy (computer controlled) units have higher health and damage. I've made the damage aura and it works, but health, as you know, is something I need to complete. I probably should have told you this from the start
 
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