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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to Computer
Then - Actions
Set RandomHero = (Random integer number between 1 and 12)
If (RandomHero Equal to 1) then do (Unit - Create 1 Beetle for Player 1 (Red) at (Random point in Hero Spawn <gen>) facing (Random real number between 0.00 and 270.00) degrees) else do (If (RandomHero Equal to 2) then do (Unit - Create 1 Boar for Player 1 (Red) at (Random point in Hero Spawn <gen>) facing (Random real number between 0.00 and 270.00) degrees) else do (If (RandomHero Equal to 3) then do (Unit - Create 1 Chicken for Player 1 (
Set RandomHero = 0
Else - Actions
Do nothing
Ok I picked this trigger because it show few really bad staff about map! Memory leaks
Example -> (Random point in Hero Spawn <gen>) MPI
Example -> (Player 1 (Red) controller) Equal to Computer No needed trigger actions
Example -> Do nothing
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