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Triggers
PAW.w3x
Variables
Map
No Bounty
Neutral Spawn Again
Spacebar Points
Game
Spawn
Timer
Neutral Hostile
Timer Ends
Game Ends
Show Neutral
Trigger Text
Hero Dies
Hero Dies 1
Hero Dies Self
Hero Selection
Hero Start
Item Triggers
Mine
Use Items Aquire
Bible
Use Items Need
Use Items Life
Use Items Shield
Dropped Items
Create Item
Show
Fart
Artificial Intelligence
Never Sleeps
Under Attack
Critical0
Patrol Around
Follow
Hero Select 1
Hero Select 2
Hero Select 3
Hero Select 4
Hero Select 5
Player Change Property
Multiboard
TimerBoard
Set it all right
Icons
Kills0
Kills1
Kills2
Kills3
Kills4
Death0
Death1
Death2
Death3
Death4
Text
Item Picked
UIa
UIb
Unlimited Item
TTa
TTb
Times Two
HIa
Hostile Inside
NFa
NFb
No Fog
Fog
Triggers
Teleport Out
Teleport In
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CafEMultiboard
multiboard
No
Death_Count
integer
Yes
GameTimer
timer
No
Hero_Kills
integer
Yes
Kills
integer
Yes
LeaderBoard
leaderboard
No
RandomHero
integer
No
RandomItem
integer
No
No Bounty
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 0)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 0)
Neutral Spawn Again
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
(Patrol <gen> contains (Dying unit)) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees
Unit - Hide (Last created unit)
Spacebar Points
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Bottom <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Left <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Left_Bottom_Item <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Left_Top_Item <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Mid_Item <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Right <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Right_Bottom_Item <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Right_Top_Item <gen>))
Player Group - Pick every player in (All players) and do (Set a spacebar-point for (Picked player) at (Center of Top <gen>))
Game
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 49.00 seconds the text: Created and Developed by: Silent Hill Master Charlee Talingdan,*****Remember*****If you want to have fun playing this map, please type (allow _ _) or (reject _ _) then add the following: UI - Unlimited Item, TT - Times Two, HI - Hostile Inside and NF - No Fog.
Cinematic - Disable boundary tinting for (All players)
Melee Game - Run melee AI scripts (for computer players)
Sound - Play NagaTheme <gen>
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Mid_Item <gen>) over 0 seconds)
Set Variable Set RandomItem = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomItem Equal to 1
Then - Actions
Item - Create Mine Display at (Center of Bottom <gen>)
Item - Create Light Rock at (Center of Left <gen>)
Item - Create Rare Fruit at (Center of Left_Bottom_Item <gen>)
Item - Create Rubber Band at (Center of Left_Top_Item <gen>)
Item - Create Small Cactus at (Center of Mid_Item <gen>)
Item - Create Spider's Trap at (Center of Right <gen>)
Item - Create Bullet Seed at (Center of Right_Bottom_Item <gen>)
Item - Create Cursed Spear at (Center of Right_Top_Item <gen>)
Item - Create Fire Cocktail at (Center of Top <gen>)
Set Variable Set RandomItem = "0"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomItem Equal to 2
Then - Actions
Item - Create Fire Cocktail at (Center of Bottom <gen>)
Item - Create Holy Bible at (Center of Left <gen>)
Item - Create Long Stick at (Center of Left_Bottom_Item <gen>)
Item - Create Match & Fart at (Center of Left_Top_Item <gen>)
Item - Create Mine Display at (Center of Mid_Item <gen>)
Item - Create Booster Pellets at (Center of Right <gen>)
Item - Create Light Rock at (Center of Right_Bottom_Item <gen>)
Item - Create Rare Fruit at (Center of Right_Top_Item <gen>)
Item - Create Rubber Band at (Center of Top <gen>)
Set Variable Set RandomItem = "0"
Else - Actions
Do nothing
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Set the time of day to 5.98
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 5)
Spawn
Events
Unit - A unit Spawns a summoned unit
Conditions
(Owner of (Summoning unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Summoned unit) from the game
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for GameTimer with title PAW version 1.DD
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start GameTimer as a One-shot timer that will expire in 49.00 seconds
Wait 39.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 10 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 9 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 8 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 7 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 6 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 5 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 4 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 3 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 2 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cffff0000WARNING:|rAll Players have 1 seconds to pick a warrior.
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Let The Battle Begin!|r
Sound - Play QuestCompleted <gen>
Unit - Hide Intelligence 0025 <gen>
Unit - Hide Agility 0012 <gen>
Unit - Hide Strength 0026 <gen>
Trigger - Turn on Teleport_In <gen>
Trigger - Turn on Teleport_Out <gen>
Countdown Timer - Start GameTimer as a One-shot timer that will expire in 1000.00 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn on Timer_Ends <gen>
Trigger - Turn on TimerBoard <gen>
Trigger - Turn on Game_Ends <gen>
Neutral Hostile
Events
Map initialization
Conditions
Actions
Player - Set name of Neutral Hostile to one of Neutral Hostile's units
Timer Ends
Events
Time - GameTimer expires
Conditions
Actions
Trigger - Run Game_Ends <gen> (checking conditions)
Game Ends
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit - Pause all units
Game - Display to (All players) for 1000000000.00 seconds the text: The Battle is over! look at the |cffffcc00Scoreboard|r to know who won!
Game - Display to (All players) for 1000000000.00 seconds the text: P.A.W. version 1.DD - ''|cffffcc00Dalaran Dungeon|r''For more informations, Visit my facebook on: |[email protected]|r
Trigger - Turn off (This trigger)
Show Neutral
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Unhide (Picked unit))
Trigger Text
Events
Unit - A unit enters Hero_Spawn <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Owner of (Entering unit))) + ( has chosen + (|cffffcc00 + ((Proper name of (Entering unit)) + (|r + !)))))
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Hero Dies
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
((Dying unit) is A Hero) Equal to True
Actions
Item - Remove (Item carried by (Dying unit) in slot 1)
Item - Remove (Item carried by (Dying unit) in slot 2)
Item - Remove (Item carried by (Dying unit) in slot 3)
Item - Remove (Item carried by (Dying unit) in slot 4)
Item - Remove (Item carried by (Dying unit) in slot 5)
Item - Remove (Item carried by (Dying unit) in slot 6)
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( has killed + ((Name of (Owner of (Dying unit))) + !)))
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Hero_Spawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 0 seconds
Hero Dies 1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( has killed + ((Name of (Owner of (Dying unit))) + !)))
Hero Dies Self
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to (Owner of (Killing unit))
Actions
Item - Remove (Item carried by (Dying unit) in slot 1)
Item - Remove (Item carried by (Dying unit) in slot 2)
Item - Remove (Item carried by (Dying unit) in slot 3)
Item - Remove (Item carried by (Dying unit) in slot 4)
Item - Remove (Item carried by (Dying unit) in slot 5)
Item - Remove (Item carried by (Dying unit) in slot 6)
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Killing unit))) + has killed himself!)
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Hero_Spawn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 0 seconds
Hero Selection
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Buying unit)) Equal to Barrel of Truth
Actions
Unit - Move (Sold unit) instantly to (Random point in Hero_Spawn <gen>)
Game - Display to (All players) for 30 seconds the text: ((Name of (Owner of (Buying unit))) + ( has chosen + (|cffffcc00 + ((Proper name of (Sold unit)) + (|r + !)))))
Selection - Select (Sold unit) for (Owner of (Buying unit))
Camera - Pan camera for (Owner of (Buying unit)) to (Position of (Sold unit)) over 0 seconds
Hero Start
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Mine
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Mine Display
Actions
Wait 0.46 seconds
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Sound - Play CannonTowerMissile2 <gen>
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Owner of (Attacked unit))) + ( is now critical because of the explosion of + ((Name of (Owner of (Attacking unit))) + 's |cffffcc00Mine|r!)))
Unit - Remove (Attacking unit) from the game
Use Items Aquire
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Holy Bible
(Item-type of (Item being manipulated)) Equal to Rare Fruit
(Item-type of (Item being manipulated)) Equal to Rare Grass
(Item-type of (Item being manipulated)) Equal to Booster Pellets
((Owner of (Attacked unit)) controller) Equal to Computer
Actions
Hero - Order (Hero manipulating item) to use (Item being manipulated) on (Position of (Hero manipulating item))
Bible
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Holy Bible
(Charges remaining in (Item carried by (Hero manipulating item) of type Holy Bible)) Equal to 2
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Holy Bible)
Hero - Create Holy Bible and give it to (Hero manipulating item)
Use Items Need
Events
Unit - A unit Is attacked
Conditions
(Item-type of (Item carried by (Attacked unit) of type Rare Grass)) Equal to Rare Grass
((Owner of (Attacked unit)) controller) Equal to Computer
Actions
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) of type Rare Grass) on (Position of (Attacked unit))
Use Items Life
Events
Unit - A unit Is attacked
Conditions
(Item-type of (Item carried by (Attacked unit) of type Rare Fruit)) Equal to Rare Fruit
((Owner of (Attacked unit)) controller) Equal to Computer
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) of type Rare Fruit) on (Position of (Attacked unit))
Use Items Shield
Events
Unit - A unit Is attacked
Conditions
(Item-type of (Item carried by (Attacked unit) of type Rare Fruit)) Equal to Holy Bible
((Owner of (Attacked unit)) controller) Equal to Computer
(Life of (Attacked unit)) Less than or equal to 300.00
Actions
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) of type Holy Bible) on (Position of (Attacked unit))
Dropped Items
Events
Unit - A unit Loses an item
Conditions
Actions
Item - Remove (Item being manipulated)
Create Item
Events
Unit - A unit Acquires an item
Conditions
Actions
Set Variable Set RandomItem = (Random integer number between 1 and 19)
If (RandomItem Equal to 1) then do (Create Booster Pellets at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 2) then do (Create Light Rock at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 3) then do (Create Rare Fruit at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 4) then do (Create Rubber Band at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 5) then do (Create Small Cactus at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 6) then do (Create Spider's Trap at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 7) then do (Create Bullet Seed at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 8) then do (Create Cursed Spear at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 9) then do (Create Fire Cocktail at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 10) then do (Create Holy Bible at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 11) then do (Create Long Stick at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 12) then do (Create Match & Fart at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 13) then do (Create Rare Grass at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 14) then do (Create Fire Works at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 15) then do (Create Flare at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 16) then do (Create Magic Breath at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 17) then do (Create Wave of Water at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 18) then do (Create Mine Display at (Position of (Item being manipulated))) else do (If (RandomItem Equal to 19) then do (Create Book of Hell at (Position of (Item being manipulated))) else do (Do nothing)))))))))))))))))))
Set Variable Set RandomItem = "0"
Item - Hide (Last created item)
Show
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Item - Pick every item in (Playable map area) and do (Show (Picked item))
Fart
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Match & Fart
Actions
Unit - Move (Hero manipulating item) instantly to (Position of (Hero manipulating item)) , facing ((Facing of (Hero manipulating item)) + 180.00) degrees
Wait 0.03 seconds
Unit - Move (Hero manipulating item) instantly to (Position of (Hero manipulating item)) , facing ((Facing of (Hero manipulating item)) + 180.00) degrees
Never Sleeps
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Wake up (Picked unit))
Under Attack
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacked unit)) controller) Equal to Computer
Actions
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) in slot 1) on (Attacking unit)
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) in slot 2) on (Attacking unit)
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) in slot 3) on (Attacking unit)
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) in slot 4) on (Attacking unit)
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) in slot 5) on (Attacking unit)
Hero - Order (Attacked unit) to use (Item carried by (Attacked unit) in slot 6) on (Attacking unit)
Critical0
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Picked unit)) Less than or equal to 1000000000.00
(Owner of (Picked unit)) Not equal to Neutral Hostile
Then - Actions
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Long Stick) on (Attacked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Match & Fart) on (Attacked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Fire Cocktail) on (Attacked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Cursed Spear) on (Attacked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Bullet Seed) on (Attacked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Small Cactus) on (Attacked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Rubber Band) on (Attacked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Patrol <gen>) and do (If (((Owner of (Picked unit)) controller) Equal to Computer) then do (Order (Picked unit) to use (Item carried by (Picked unit) of type Light Rock) on (Attacked unit)) else do (Do nothing))
Else - Actions
Do nothing
Patrol Around
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Patrol <gen> matching (((Owner of (Picked unit)) controller) Equal to Computer)) and do (Pick every item in Patrol <gen> and do (Order (Picked unit) to Right-Click.(Picked item)))
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in Patrol <gen> matching (((Owner of (Picked unit)) controller) Equal to Computer)) and do (Order (Picked unit) to Attack-Move To.(Random point in Patrol <gen>))
Follow
Events
Unit - A unit Acquires an item
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked player) controller) Equal to Computer)) and do (Order (Picked unit) to Right-Click.(Hero manipulating item))
P F C B
R S H W C D P
R S T D H A B
Hero Select 1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to Computer
Then - Actions
Set Variable Set RandomHero = (Random integer number between 1 and 12)
If (RandomHero Equal to 1) then do (Create 1.Beetle for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 2) then do (Create 1.Boar for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 3) then do (Create 1.Chicken for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 4) then do (Create 1.Crab for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 5) then do (Create 1.Deer for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 6) then do (Create 1.Dog for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 7) then do (Create 1.Frog for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 8) then do (Create 1.Horse for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 9) then do (Create 1.Penguin for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 10) then do (Create 1.Pig for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 11) then do (Create 1.Rabbit for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 12) then do (Create 1.Racoon for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 13) then do (Create 1.Rat for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 14) then do (Create 1.Seal for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 15) then do (Create 1.Sheep for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 16) then do (Create 1.Skink for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 17) then do (Create 1.Turtoise for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 18) then do (Create 1.Worm for Player 1 (Red) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (Do nothing))))))))))))))))))
Set Variable Set RandomHero = "0"
Else - Actions
Do nothing
P F C B
R S H W C D P
R S T D H A B
Hero Select 2
Events
Time - Elapsed game time is 50.02 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to Computer
Then - Actions
Set Variable Set RandomHero = (Random integer number between 1 and 12)
If (RandomHero Equal to 1) then do (Create 1.Beetle for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 2) then do (Create 1.Boar for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 3) then do (Create 1.Chicken for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 4) then do (Create 1.Crab for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 5) then do (Create 1.Deer for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 6) then do (Create 1.Dog for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 7) then do (Create 1.Frog for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 8) then do (Create 1.Horse for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 9) then do (Create 1.Penguin for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 10) then do (Create 1.Pig for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 11) then do (Create 1.Rabbit for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 12) then do (Create 1.Racoon for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 13) then do (Create 1.Rat for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 14) then do (Create 1.Seal for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 15) then do (Create 1.Sheep for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 16) then do (Create 1.Skink for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 17) then do (Create 1.Turtoise for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 18) then do (Create 1.Worm for Player 2 (Blue) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (Do nothing))))))))))))))))))
Set Variable Set RandomHero = "0"
Else - Actions
Do nothing
P F C B
R S H W C D P
R S T D H A B
Hero Select 3
Events
Time - Elapsed game time is 50.04 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Set Variable Set RandomHero = (Random integer number between 1 and 12)
If (RandomHero Equal to 1) then do (Create 1.Beetle for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 2) then do (Create 1.Boar for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 3) then do (Create 1.Chicken for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 4) then do (Create 1.Crab for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 5) then do (Create 1.Deer for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 6) then do (Create 1.Dog for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 7) then do (Create 1.Frog for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 8) then do (Create 1.Horse for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 9) then do (Create 1.Penguin for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 10) then do (Create 1.Pig for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 11) then do (Create 1.Rabbit for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 12) then do (Create 1.Racoon for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 13) then do (Create 1.Rat for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 14) then do (Create 1.Seal for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 15) then do (Create 1.Sheep for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 16) then do (Create 1.Skink for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 17) then do (Create 1.Turtoise for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 18) then do (Create 1.Worm for Player 3 (Teal) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (Do nothing))))))))))))))))))
Set Variable Set RandomHero = "0"
Else - Actions
Do nothing
P F C B
R S H W C D P
R S T D H A B
Hero Select 4
Events
Time - Elapsed game time is 50.06 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Set Variable Set RandomHero = (Random integer number between 1 and 12)
If (RandomHero Equal to 1) then do (Create 1.Beetle for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 2) then do (Create 1.Boar for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 3) then do (Create 1.Chicken for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 4) then do (Create 1.Crab for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 5) then do (Create 1.Deer for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 6) then do (Create 1.Dog for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 7) then do (Create 1.Frog for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 8) then do (Create 1.Horse for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 9) then do (Create 1.Penguin for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 10) then do (Create 1.Pig for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 11) then do (Create 1.Rabbit for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 12) then do (Create 1.Racoon for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 13) then do (Create 1.Rat for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 14) then do (Create 1.Seal for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 15) then do (Create 1.Sheep for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 16) then do (Create 1.Skink for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 17) then do (Create 1.Turtoise for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 18) then do (Create 1.Worm for Player 4 (Purple) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (Do nothing))))))))))))))))))
Set Variable Set RandomHero = "0"
Else - Actions
Do nothing
P F C B
R S H W C D P
R S T D H A B
Hero Select 5
Events
Time - Elapsed game time is 50.08 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Set Variable Set RandomHero = (Random integer number between 1 and 12)
If (RandomHero Equal to 1) then do (Create 1.Beetle for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 2) then do (Create 1.Boar for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 3) then do (Create 1.Chicken for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 4) then do (Create 1.Crab for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 5) then do (Create 1.Deer for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 6) then do (Create 1.Dog for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 7) then do (Create 1.Frog for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 8) then do (Create 1.Horse for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 9) then do (Create 1.Penguin for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 10) then do (Create 1.Pig for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 11) then do (Create 1.Rabbit for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 12) then do (Create 1.Racoon for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 13) then do (Create 1.Rat for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 14) then do (Create 1.Seal for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 15) then do (Create 1.Sheep for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 16) then do (Create 1.Skink for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 17) then do (Create 1.Turtoise for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (If (RandomHero Equal to 18) then do (Create 1.Worm for Player 5 (Yellow) at (Random point in Hero_Spawn <gen>) facing (Random real number between 0 and 270.00) degrees) else do (Do nothing))))))))))))))))))
Set Variable Set RandomHero = "0"
Else - Actions
Do nothing
Player Change Property
Events
Unit - A unit enters Patrol <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Then - Actions
If ((Melee AI of (Owner of (Entering unit))) Equal to Easy AI) then do (Set name of (Owner of (Entering unit)) to ((Name of (Owner of (Entering unit))) + E )) else do (If ((Melee AI of (Owner of (Entering unit))) Equal to Normal AI) then do (Set name of (Owner of (Entering unit)) to ((Name of (Owner of (Entering unit))) + N )) else do (If ((Melee AI of (Owner of (Entering unit))) Equal to Insane AI) then do (Set name of (Owner of (Entering unit)) to ((Name of (Owner of (Entering unit))) + I )) else do (Do nothing)))
Wait 0.01 seconds
Player - Set name of (Owner of (Entering unit)) to ((Name of (Owner of (Entering unit))) + (Proper name of (Entering unit)))
Wait 2.00 seconds
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
TimerBoard
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Multiboard - Change the title of CafEMultiboard to (PAW version 1.DD + (String((Integer((Remaining time for GameTimer))))))
Now, this thing is the thing i don't want you to touch!
Set it all right
Events
Time - Elapsed game time is 52.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 3 columns and 6 rows, titled (PAW version 1.DD + (String((Remaining time for GameTimer)))) .
Set Variable Set CafEMultiboard = (Last created multiboard)
Multiboard - Show CafEMultiboard
Multiboard - Minimize CafEMultiboard
Multiboard - Change the color of the title for CafEMultiboard to ( 100 %, 80 %, 20 %) with 35.00 % transparency
For each (Integer A) from 2 to 6 , do (Actions)
Loop - Actions
Multiboard - Set the text for CafEMultiboard item in column 2 , row (Integer A) to 0
Multiboard - Set the text for CafEMultiboard item in column 3 , row (Integer A) to 0
For each (Integer A) from 8 to 12 , do (Actions)
Loop - Actions
Multiboard - Set the text for CafEMultiboard item in column 2 , row (Integer A) to 0
Multiboard - Set the text for CafEMultiboard item in column 3 , row (Integer A) to 0
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Multiboard - Set the width for CafEMultiboard item in column (Integer A) , row 1 to 10.00 % of the total screen width
Multiboard - Set the width for CafEMultiboard item in column (Integer A) , row 2 to 10.00 % of the total screen width
Multiboard - Set the width for CafEMultiboard item in column (Integer A) , row 3 to 10.00 % of the total screen width
Multiboard - Set the width for CafEMultiboard item in column (Integer A) , row 4 to 10.00 % of the total screen width
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Multiboard - Set the width for CafEMultiboard item in column 1 , row (Integer A) to 10.00 % of the total screen width
Multiboard - Set the width for CafEMultiboard item in column 2 , row (Integer A) to 5.00 % of the total screen width
Multiboard - Set the width for CafEMultiboard item in column 3 , row (Integer A) to 5.00 % of the total screen width
-------- Infor --------
Multiboard - Set the text for CafEMultiboard item in column 2 , row 1 to Kills
Multiboard - Set the text for CafEMultiboard item in column 3 , row 1 to Deaths
-------- - --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 2 to (|cffff0000 + ((Name of Player 1 (Red)) + |r))
Else - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 2 to <None>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 3 to (|cff0000ff + ((Name of Player 2 (Blue)) + |r))
Else - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 3 to <None>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 4 to (|cff008080 + ((Name of Player 3 (Teal)) + |r))
Else - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 4 to <None>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 5 to (|cff800080 + ((Name of Player 4 (Purple)) + |r))
Else - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 5 to <None>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 6 to (|cffffff00 + ((Name of Player 5 (Yellow)) + |r))
Else - Actions
Multiboard - Set the text for CafEMultiboard item in column 1 , row 6 to <None>
Please do touch these IF you know that are you doing
Icons
Events
Time - Elapsed game time is 52.01 seconds
Conditions
Actions
Multiboard - Set the icon for CafEMultiboard item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNFootman.blp
Multiboard - Set the icon for CafEMultiboard item in column 1 , row 7 to ReplaceableTextures\CommandButtons\BTNFootman.blp
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
Multiboard - Set the display style for (Last created multiboard) item in column (Integer A) , row 0 to Show text and Hide icons
For each (Integer A) from 2 to 6 , do (Actions)
Loop - Actions
Multiboard - Set the icon for CafEMultiboard item in column 1 , row (Integer A) to ReplaceableTextures\CommandButtons\BTNSpiritWalkerAdeptTraining.blp
For each (Integer A) from 8 to 12 , do (Actions)
Loop - Actions
Multiboard - Set the icon for CafEMultiboard item in column 1 , row (Integer A) to ReplaceableTextures\CommandButtons\BTNMaskOfDeath.blp
Note huntere15!!!
Don't Touch these!!!!!!!!
Kills0
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set Hero_Kills[(Player number of (Owner of (Killing unit)))] = (Hero_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 2 , row 2 to (String(Hero_Kills[(Player number of (Owner of (Killing unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Kills1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set Hero_Kills[(Player number of (Owner of (Killing unit)))] = (Hero_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 2 , row 3 to (String(Hero_Kills[(Player number of (Owner of (Killing unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Kills2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Set Variable Set Hero_Kills[(Player number of (Owner of (Killing unit)))] = (Hero_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 2 , row 4 to (String(Hero_Kills[(Player number of (Owner of (Killing unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Kills3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Set Variable Set Hero_Kills[(Player number of (Owner of (Killing unit)))] = (Hero_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 2 , row 5 to (String(Hero_Kills[(Player number of (Owner of (Killing unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Kills4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Set Variable Set Hero_Kills[(Player number of (Owner of (Killing unit)))] = (Hero_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 2 , row 6 to (String(Hero_Kills[(Player number of (Owner of (Killing unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Death0
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Set Variable Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 3 , row 2 to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Death1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 3 , row 3 to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Death2
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Set Variable Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 3 , row 4 to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Death3
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Set Variable Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 3 , row 5 to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
Note huntere15!!!
Don't Touch these!!!!!!!!
Death4
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Set Variable Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
Multiboard - Set the text for CafEMultiboard item in column 3 , row 6 to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
Item Picked
Events
Unit - A unit Acquires an item
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Hero manipulating item))) + ( has aquired an + (|cffffcc00 + ((Name of (Item being manipulated)) + |r!))))
UIa
Events
Player - Player 1 (Red) types a chat message containing allow ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing allow ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing allow ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing allow ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing allow ui (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Turn on Unlimited_Item <gen>
Game - Display to (All players) for 20.00 seconds the text: |cff8b00ffUnlimited Item|r activated!
UIb
Events
Player - Player 1 (Red) types a chat message containing reject ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing reject ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing reject ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing reject ui (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing reject ui (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Turn off Unlimited_Item <gen>
Game - Display to (All players) for 20.00 seconds the text: |cff8b00ffUnlimited Item|r deactivated!
Unlimited Item
Events
Unit - A unit Uses an item
Conditions
Actions
Item - Set charges remaining in (Item being manipulated) to ((Charges remaining in (Item being manipulated)) + 1)
TTa
Events
Player - Player 1 (Red) types a chat message containing allow tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing allow tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing allow tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing allow tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing allow tt (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Turn on Times_Two <gen>
Game - Display to (All players) for 20.00 seconds the text: |cff8b00ffTimes Two|r activated!
TTb
Events
Player - Player 1 (Red) types a chat message containing reject tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing reject tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing reject tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing reject tt (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing reject tt (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Turn off Times_Two <gen>
Game - Display to (All players) for 20.00 seconds the text: |cff8b00ffTimes Two|r deactivated!
Times Two
Events
Unit - A unit Acquires an item
Conditions
Actions
Wait 0.01 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated)))) Equal to (Item-type of (Item being manipulated))
Then - Actions
Wait 2.00 seconds
Item - Set charges remaining in (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) to ((Charges remaining in (Item being manipulated)) + (Charges remaining in (Item being manipulated)))
Else - Actions
Do nothing
HIa
Events
Player - Player 1 (Red) types a chat message containing allow hi (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing allow hi (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing allow hi (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing allow hi (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing allow hi (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Run Hostile_Inside <gen> (checking conditions)
Game - Display to (All players) for 20.00 seconds the text: |cff8b00ffHostile Inside|r activated! This mode is |cffffcc00permanent|r, it cannot be removed or deactivated!
Hostile Inside
Events
Conditions
Actions
Unit Group - Pick every unit in (Random 4 units from (Units in (Playable map area) owned by Neutral Hostile)) and do (Move (Picked unit) instantly to (Center of Mid_Item <gen>))
Trigger - Turn off (This trigger)
NFa
Events
Player - Player 1 (Red) types a chat message containing allow nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing allow nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing allow nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing allow nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing allow nf (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Run No_Fog <gen> (ignoring conditions)
Game - Display to (All players) for 20.00 seconds the text: |cff8b00ffNo Fog|r activated!
NFb
Events
Player - Player 1 (Red) types a chat message containing reject nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing reject nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing reject nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing reject nf (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing reject nf (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Trigger - Run Fog <gen> (ignoring conditions)
Game - Display to (All players) for 20.00 seconds the text: |cff8b00ffNo Fog|r deactivated!
No Fog
Events
Conditions
Actions
Environment - Reset fog to default values
Fog
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 3000.00 , z-end 1000.00 , density 0.25 and color ( 80.00 %, 80.00 %, 80.00 %)
Teleport Out
Events
Unit - A unit enters Teleport_2 <gen>
Unit - A unit enters Teleport_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Mid_Item <gen>)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Owner of (Entering unit))) + is |cffffcc00Inside|r the Dalaran Dungon!)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Selection - Select (Entering unit) for (Owner of (Entering unit))
Sound - Play MassTeleportTarget <gen>
Teleport In
Events
Unit - A unit enters Teleport_B <gen>
Unit - A unit enters Teleport_L <gen>
Unit - A unit enters Teleport_R <gen>
Unit - A unit enters Teleport_T <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Teleport <gen>)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Owner of (Entering unit))) + is |cffffcc00Outside|r the Dalaran Dungon!)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
Selection - Select (Entering unit) for (Owner of (Entering unit))
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