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Pathing Problem

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Level 3
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Jul 28, 2009
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Im trying to make a deep, impassable river that has smooth banks instead of the harsh cliffs but no matter how deep I make the water units can still go through it that shouldn't be able to. How do I make it impassable without using pathing blockers or cliff terrain?

On a different subject how can I make it so that my units can't walk through trees?
 
Level 8
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Aug 21, 2009
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if you make the water deep enough, even by terrain deformation, the units shouldn't be able to cross.

Your second question makes me think that you have 0 for the collision size or you have collision turned off for those units completely. Units should not be able to walk through trees as the default.
 
Level 3
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I made the water deep and they go right through it. I used a Paladin, a steam tank and an Archmage and they all went into the water and through the trees. I am using utm, would that affect anything?
 
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