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Particle Emitters become displaced when editing attachments

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Feb 18, 2005
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Why do Particle Emitters lose their locations of origin when the MDL. text of a model file is edited. If one alters the attachment text of an MDL. file by either removing or adding attachment points, the special effect which should originate from one place on a model originates in another location on the model. I understand that many have constantly inquired about 'Adding attachment points' to a model, but this issue addresses why the particle emitters become distraught. If one tries to add attachment points to the "Dsparil" model, once the text is changed and the new model is implemented into a map, when a spell is cast, the attractive special light effects which should originate from the model's staff instead come from the abdomin area. Surely there exists a reason for this.
 
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