- Joined
- Apr 23, 2010
- Messages
- 312
Everything but the game messages work, even though they should since they're not in an ITE. Can someone please explain to me why it won't display the game message?
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Vote Finished
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Events
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Time - TempTimer expires
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Conditions
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Actions
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Countdown Timer - Destroy Timer_Window
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-------- ------------------------------------------ EXPERIENCE RATE ------------------------------------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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V_XP_Count[1] Greater than or equal to V_XP_Count[2]
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V_XP_Count[1] Greater than or equal to V_XP_Count[3]
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Then - Actions
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Set TempReal = 1.00
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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V_XP_Count[2] Greater than or equal to V_XP_Count[1]
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V_XP_Count[2] Greater than or equal to V_XP_Count[3]
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Then - Actions
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Set TempReal = 5.00
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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V_XP_Count[3] Greater than or equal to V_XP_Count[1]
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V_XP_Count[3] Greater than or equal to V_XP_Count[2]
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Then - Actions
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Set TempReal = 9.00
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Else - Actions
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-------- ------------------------------------------ TROOP COUNT ------------------------------------------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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V_TC_Count[1] Greater than or equal to V_TC_Count[2]
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V_TC_Count[1] Greater than or equal to V_TC_Count[3]
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V_TC_Count[1] Greater than or equal to V_TC_Count[4]
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Then - Actions
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Set TempInteger = 1000
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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V_TC_Count[2] Greater than or equal to V_TC_Count[1]
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V_TC_Count[2] Greater than or equal to V_TC_Count[3]
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V_TC_Count[2] Greater than or equal to V_TC_Count[4]
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Then - Actions
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Set TempInteger = 2000
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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V_TC_Count[3] Greater than or equal to V_TC_Count[1]
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V_TC_Count[3] Greater than or equal to V_TC_Count[2]
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V_TC_Count[3] Greater than or equal to V_TC_Count[4]
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Then - Actions
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Set TempInteger = 3000
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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V_TC_Count[4] Greater than or equal to V_TC_Count[1]
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V_TC_Count[4] Greater than or equal to V_TC_Count[2]
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V_TC_Count[4] Greater than or equal to V_TC_Count[3]
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Then - Actions
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Set TempInteger = 6000
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Else - Actions
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Set Troops_Alliance = TempInteger
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Set Troops_Horde = TempInteger
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Multiboard - Set the text for (Last created multiboard) item in column 2, row (MultiBoard_Players + 3) to (String(Troops_Alliance))
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Multiboard - Set the text for (Last created multiboard) item in column 2, row (MultiBoard_Players + 4) to (String(Troops_Horde))
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Set TempPlayerGroup = (All players matching (((Picked player) slot status) Equal to Is playing))
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Player Group - Pick every player in TempPlayerGroup and do (Actions)
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Loop - Actions
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Hero - Make (Picked player) Heroes gain TempReal% experience from future kills
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Custom script: call DestroyForce(udg_TempPlayerGroup)
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Set TempInteger2 = (Integer(TempReal))
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Game - Display to (All players) for 20.00 seconds the text: |c00FF0303Voted Set...
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Game - Display to (All players) for 20.00 seconds the text: |c00FFFC01---------...
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Game - Display to (All players) for 20.00 seconds the text: (|c00FEBA0EXP Rate: |r + (String(TempInteger2)))
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Game - Display to (All players) for 20.00 seconds the text: (|c00FEBA0ETroop Count: |r + (String(TempInteger)))
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