- Joined
- May 11, 2012
- Messages
- 2,103
-
Ow 1
-
Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
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Conditions
- Ow Equal to 0
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Actions
- Set Ow = 1
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For each (Integer TempInt) from 1 to Ow, do (Actions)
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Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
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Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
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Events
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Ow 2
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Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
-
Conditions
- Ow Equal to 1
-
Actions
- Set Ow = 2
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For each (Integer TempInt) from 1 to Ow, do (Actions)
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Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
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Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
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Events
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Ow 3
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Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
-
Conditions
- Ow Equal to 2
-
Actions
- Set Ow = 3
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For each (Integer TempInt) from 1 to Ow, do (Actions)
-
Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
-
Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
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Events
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Ow 4
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Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
-
Conditions
- Ow Equal to 3
-
Actions
- Set Ow = 4
-
For each (Integer TempInt) from 1 to Ow, do (Actions)
-
Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
-
Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
-
Events
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Ow 5
-
Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
-
Conditions
- Ow Equal to 4
-
Actions
- Set Ow = 5
-
For each (Integer TempInt) from 1 to Ow, do (Actions)
-
Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
-
Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
-
Events
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Ow 6
-
Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
-
Conditions
- Ow Equal to 5
-
Actions
- Set Ow = 6
-
For each (Integer TempInt) from 1 to Ow, do (Actions)
-
Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
-
Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
-
Events
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Ow 7
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Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
-
Conditions
- Ow Equal to 6
-
Actions
- Set Ow = 7
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For each (Integer TempInt) from 1 to Ow, do (Actions)
-
Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
-
Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
-
Events
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Ow 8
-
Events
- Player - Player 1 (Red) types a chat message containing -ow as An exact match
-
Conditions
- Ow Equal to 7
-
Actions
- Set Ow = 8
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For each (Integer TempInt) from 1 to Ow, do (Actions)
-
Loop - Actions
- Trigger - Turn off NightElf_Wave[TempInt]
- Trigger - Turn off Orc_Wave[TempInt]
- Trigger - Turn off Human_Wave[TempInt]
- -------- - --------
- Trigger - Add to Human_Wave[TempInt] the event (Time - Elapsed game time is 25.00 seconds)
- Trigger - Turn on Human_Wave[TempInt]
-
Loop - Actions
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is opened!))
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Events
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Cw 1
-
Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 1
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 0
-
Events
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Cw 2
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Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 2
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 1
-
Events
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Cw 3
-
Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 3
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 2
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Events
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Cw 4
-
Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 4
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 3
-
Events
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Cw 5
-
Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 5
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 4
-
Events
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Cw 6
-
Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 6
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 5
-
Events
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Cw 7
-
Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 7
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 6
-
Events
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Cw 8
-
Events
- Player - Player 1 (Red) types a chat message containing -cw as An exact match
-
Conditions
- Ow Equal to 8
-
Actions
- Trigger - Turn off NightElf_Wave[Ow]
- Trigger - Turn off Orc_Wave[Ow]
- Trigger - Turn off Human_Wave[Ow]
- Game - Display to (All players) the text: (|c00FFD700Gate + ((|c00FFD700 + (String(Ow))) + |c00FFD700is closed!))
- Set Ow = 7
-
Events
How to prevent that?