- Joined
- Apr 6, 2004
- Messages
- 230
The Dreadlords Convene is a short, interesting cutscene that raises a possibility of being fleshed out into a combat mission. This has the exciting prospect of being the first time and only time you control a Dreadlord in the Undead campaigns, but also of fleshing out a plot hole in the story - how did Tichondrius travel to meet his Nathrezim brothers on a demon world?
We see very few Demon Gates used during Reign of Chaos. We meet Blackrock Clan orcs that attempt to open one but are defeated by Arthas, and later we meet a large Blackrock encampment that succeeded in doing so. But how did they manage to open it? Most times we see a Demon Gate in WC3, Tichondrius features on the map. He passes through one in this chapter, and he also controls several during the Night Elf campaign. This seems to suggest that he is capable of summoning such portals.
I suggest fleshing out the cutscene into a mission. Tichondrius needs to communicate with his brothers at the Dreadlords Citadel, and the Blackrock Orcs need a functional gate for the mission Blackrock and Roll. So, how would this play out?
Prelude - New
A new mission requires new dialogue, but as we do not have the ability to record new dialogue for Tichondrius, we have to be clever if we want to give him new content. Fortunately, the lore surrounding Dreadlords provides the perfect opportunity to give him new lines, and any others can be filled in by loyal Necromancers under the players control.
A key part of the Dreadlord lore is that they can assume the guise of other individuals, and this is how we open the mission (as per usual, this is a basic script):
[This prologue would begin with TICHONDRIUS disguised as an Orcish warlock commanding JUBEI'THOS from Blackrock & Roll, Too! to sacrifice the nearby villages. As he is posing as an Orc, potentially one of the spellcaster heroes from the latter mission, he wouldn't need to use his natural voice. After the orders are given, this is what could be said]
JUBEI'THOS: "I hear and obey." (Blademaster unit quote)
[TICHONDRIUS and JUBEI'THOS part ways. TICHONDRIUS walks towards a hidden area where his Undead forces are waiting and transforms from the Orc Warlock into his true Dreadlord form. Waiting for him there is a SHADE that serves as the primary narrator for the mission]
TICHONDRIUS: "Insufferable lout." (Tichondrius unit quote)
SHADE: "Master, the cursed orcs are weak. These lands are held in an iron grip by the living and they won't give it up easily."
TICHONDRIUS: "I grow tired of waiting." (Tichondrius unit quote)
SHADE: "Then we must act! The dead can go unseen. Let us pave their way to victory by crippling the defences of the living."
TICHONDRIUS: "That may work. I'll play along." (Tichondrius unit quotes)
[A beat]
TICHONDRIUS: "For now." (Tichondrius unit quote)
[Scene ends]
With that the mission is started, and the story is pushed forward under the direction of the nameless Shade who exists purely to keep the mission moving. By introducing the Orc Warlock and the Shade, we avoid needing to give Tichondrius new dialogue. By showing Jubei'Thos, we set up the villain that Arthas hunts down later in this campaign while not needing to give him any new lines.
Map - Expand & Update
I imagine that Re-Reforged will look at remaking the Blackrock & Roll, Too! map, so my suggestion is that this map should utilise the same layout as that map but with changes. First, as this is set earlier in the story, the terrain could show less ice and snow and more of a "Fall" theme, perhaps a Fall theme with snowy areas to show that winter is approaching high in the mountains.
Instead of depicting a whole bunch of Orc strongholds, my suggestion is to have this area as a stronghold of the Syndicate and villages falling under their protection. This would prove to be a pay off for earlier teases of the Syndicate from the Scourge of Lordaeron campaign, with one Orc encampment. The most built up town would be the one furthest from the Orc camp, with the rest shown as villages. The story depicted in this mission would explain why the Orcs control this region in Blackrock & Roll, Too!.
Somewhere in this area should be added a cavern or nest for Red Dragons.
Additionally, it should be pointed out that somewhere hidden would be the terrain ported over from the vanilla The Dreadlords Convene map. Doing this allows the gameplay to flow into the final cutscene.
Main Objective - New
The core objective ties to the prelude - Tichondrius needs the Orcs to cull the settlements in this area so that they may open a portal that will let them summon demons, but the Orcs are at an immediate disadvantage. If the player does nothing, then the Syndicate forces will slowly whittle away their defences until they are defeated. As the two Orcs and Humans clash, the player controls TICHONDRIUS as he probes the Syndicates defences. These strikes are used to deprive the Syndicate of vital assets, giving the Orcs a fighting chance to defeat their enemies and wipe out each settlement in turn. As each settlement is destroyed, the Orcs gain access to new units that strengthen their forces.
There would be similarities with a DOTA for this kind of mission, but I don't believe it should follow the standard of one. More that I think that we should see two AI factions fighting for control of a map. As each settlement falls, another cultist steps onto a circle of power and begins casting. Once all the settlements are destroyed, the Demon Gate opens.
To make this mission differ from the Blackrock & Roll, Too!, I feel that it is vital that it isn't a base building mission, otherwise you would get too much of a sense of deja vu when playing as Arthas later in the campaign. A traditional hero-map might not work right either, but perhaps there is some middle ground between the two where your focus is on controlling TICHONDRIUS with some limited ability to recruit new minions to fight at your side.
Side Objective - New
Most missions have side-quests to take part in and this map should be no different, but I think the best thing to do is to use it as a tie-in to one of the stranger parts of the Blackrock Clan forces from Blackrock & Roll, Too! - the fact that the Blackrock Orcs still have access to red dragons long after they had lost control of Alexstrasza, the dragon queen.
My thought is that after dealing with one of the villages, the SHADE speaks to TICHONDRIUS through ambient dialogue, alerting him to a nearby cavern populated by red dragons. At this point you are given the quest:
Dragonspawn
The red dragon [NAME] has been discovered nesting in the mountains of Alterac. If the great wyrm is slain, the rest of her brood can be dominated through dark magic.
The side-quest could be another boss fight like the Re-Reforged Searinox fight, or it could be a traditional hack-and-slash through a bunch of creeps. Either way, once the Red Dragon is slain, the brood are dominated by TICHONDRIUS in a dialogue-less cutscene through the use of dark magic. Tichondrius is rewarded with magic items and a single red dragon, while the Orcs can now spawn Dragons for their battles.
I have taken a look at the loot given by TICHONDRIUS in World of Warcraft and one of them feels quite apt for this mission - Dreadwyrm Shoulderguards. My suggestion is that this item is added as loot/reward for completing the sidequest, but I have no idea what bonus it should provide, only that it would be a nice nod to future content.
Epilogue - Expand & Update
Once all of the Syndicate strongholds are defeated, the gameplay section ends and the final cutscene begins - an expanded version of The Dreadlords Convene cutscene. It is possible that at the end it is made clear that the Orcs have spotted TICHONDRIUS, or he can revert to his disguised form. Either could work:
[The Blackrock Clan are preparing to sacrifice villagers and captured Syndicate forces in their masses. JUBEI'THOS strides forward]
JUBEI'THOS: "The warlocks of the Blackrock clan have spoken! Soon, demons will rain from the sky, and this wretched world will burn!" (Blackrock and Roll)
JUBEI'THOS: "Let this paltry sacrifice appease our demon masters!" (Blackrock and Roll)
[The Orcs begin killing the captives. Each death infuses the Orc Warlocks, including TICHONDRIUS (disguised or not), with dark magic that allows them to open the Demon Gate. Once it is torn open, TICHONDRIUS steps through the Demon Gate]
[This takes the player to the vanilla cutscene for The Dreadlords Convene. Upon arrival on the demon world, TICHONDRIUS dispels his disguise and the cutscene plays out as it always did with no further changes. When the cutscene ends, so does the mission]
Alternatives
There are several ways that the concept could be changed, requiring more or less work depending upon what is wanted:
1) If all of JUBEI'THOS' dialogue in this mission & Blackrock & Roll, Too! was redubbed then we would have a lot more leeway with writing the dialogue for this mission, and could set him up as a more interesting character. This could also allow us to have a scene where he turns into the Fel Orc we see in the latter mission, or at the least could make the dialogue feel more original.
2) The battle between Orcs and Humans could play out like a DOTA, where the Orcs are steadily losing ground to multiple Human camps. As you control take out the defences of the Syndicate, you weaken their forces which allow the Orcs to start gaining ground.
3) Instead of a full mission, the new Epilogue cutscene is added as an extension to the existing The Dreadlords Convene cutscene with no additional gameplay elements added.
We see very few Demon Gates used during Reign of Chaos. We meet Blackrock Clan orcs that attempt to open one but are defeated by Arthas, and later we meet a large Blackrock encampment that succeeded in doing so. But how did they manage to open it? Most times we see a Demon Gate in WC3, Tichondrius features on the map. He passes through one in this chapter, and he also controls several during the Night Elf campaign. This seems to suggest that he is capable of summoning such portals.
I suggest fleshing out the cutscene into a mission. Tichondrius needs to communicate with his brothers at the Dreadlords Citadel, and the Blackrock Orcs need a functional gate for the mission Blackrock and Roll. So, how would this play out?
Prelude - New
A new mission requires new dialogue, but as we do not have the ability to record new dialogue for Tichondrius, we have to be clever if we want to give him new content. Fortunately, the lore surrounding Dreadlords provides the perfect opportunity to give him new lines, and any others can be filled in by loyal Necromancers under the players control.
A key part of the Dreadlord lore is that they can assume the guise of other individuals, and this is how we open the mission (as per usual, this is a basic script):
[This prologue would begin with TICHONDRIUS disguised as an Orcish warlock commanding JUBEI'THOS from Blackrock & Roll, Too! to sacrifice the nearby villages. As he is posing as an Orc, potentially one of the spellcaster heroes from the latter mission, he wouldn't need to use his natural voice. After the orders are given, this is what could be said]
JUBEI'THOS: "I hear and obey." (Blademaster unit quote)
[TICHONDRIUS and JUBEI'THOS part ways. TICHONDRIUS walks towards a hidden area where his Undead forces are waiting and transforms from the Orc Warlock into his true Dreadlord form. Waiting for him there is a SHADE that serves as the primary narrator for the mission]
TICHONDRIUS: "Insufferable lout." (Tichondrius unit quote)
SHADE: "Master, the cursed orcs are weak. These lands are held in an iron grip by the living and they won't give it up easily."
TICHONDRIUS: "I grow tired of waiting." (Tichondrius unit quote)
SHADE: "Then we must act! The dead can go unseen. Let us pave their way to victory by crippling the defences of the living."
TICHONDRIUS: "That may work. I'll play along." (Tichondrius unit quotes)
[A beat]
TICHONDRIUS: "For now." (Tichondrius unit quote)
[Scene ends]
With that the mission is started, and the story is pushed forward under the direction of the nameless Shade who exists purely to keep the mission moving. By introducing the Orc Warlock and the Shade, we avoid needing to give Tichondrius new dialogue. By showing Jubei'Thos, we set up the villain that Arthas hunts down later in this campaign while not needing to give him any new lines.
Map - Expand & Update
I imagine that Re-Reforged will look at remaking the Blackrock & Roll, Too! map, so my suggestion is that this map should utilise the same layout as that map but with changes. First, as this is set earlier in the story, the terrain could show less ice and snow and more of a "Fall" theme, perhaps a Fall theme with snowy areas to show that winter is approaching high in the mountains.
Instead of depicting a whole bunch of Orc strongholds, my suggestion is to have this area as a stronghold of the Syndicate and villages falling under their protection. This would prove to be a pay off for earlier teases of the Syndicate from the Scourge of Lordaeron campaign, with one Orc encampment. The most built up town would be the one furthest from the Orc camp, with the rest shown as villages. The story depicted in this mission would explain why the Orcs control this region in Blackrock & Roll, Too!.
Somewhere in this area should be added a cavern or nest for Red Dragons.
Additionally, it should be pointed out that somewhere hidden would be the terrain ported over from the vanilla The Dreadlords Convene map. Doing this allows the gameplay to flow into the final cutscene.
Main Objective - New
The core objective ties to the prelude - Tichondrius needs the Orcs to cull the settlements in this area so that they may open a portal that will let them summon demons, but the Orcs are at an immediate disadvantage. If the player does nothing, then the Syndicate forces will slowly whittle away their defences until they are defeated. As the two Orcs and Humans clash, the player controls TICHONDRIUS as he probes the Syndicates defences. These strikes are used to deprive the Syndicate of vital assets, giving the Orcs a fighting chance to defeat their enemies and wipe out each settlement in turn. As each settlement is destroyed, the Orcs gain access to new units that strengthen their forces.
There would be similarities with a DOTA for this kind of mission, but I don't believe it should follow the standard of one. More that I think that we should see two AI factions fighting for control of a map. As each settlement falls, another cultist steps onto a circle of power and begins casting. Once all the settlements are destroyed, the Demon Gate opens.
To make this mission differ from the Blackrock & Roll, Too!, I feel that it is vital that it isn't a base building mission, otherwise you would get too much of a sense of deja vu when playing as Arthas later in the campaign. A traditional hero-map might not work right either, but perhaps there is some middle ground between the two where your focus is on controlling TICHONDRIUS with some limited ability to recruit new minions to fight at your side.
Side Objective - New
Most missions have side-quests to take part in and this map should be no different, but I think the best thing to do is to use it as a tie-in to one of the stranger parts of the Blackrock Clan forces from Blackrock & Roll, Too! - the fact that the Blackrock Orcs still have access to red dragons long after they had lost control of Alexstrasza, the dragon queen.
My thought is that after dealing with one of the villages, the SHADE speaks to TICHONDRIUS through ambient dialogue, alerting him to a nearby cavern populated by red dragons. At this point you are given the quest:
Dragonspawn
The red dragon [NAME] has been discovered nesting in the mountains of Alterac. If the great wyrm is slain, the rest of her brood can be dominated through dark magic.
The side-quest could be another boss fight like the Re-Reforged Searinox fight, or it could be a traditional hack-and-slash through a bunch of creeps. Either way, once the Red Dragon is slain, the brood are dominated by TICHONDRIUS in a dialogue-less cutscene through the use of dark magic. Tichondrius is rewarded with magic items and a single red dragon, while the Orcs can now spawn Dragons for their battles.
I have taken a look at the loot given by TICHONDRIUS in World of Warcraft and one of them feels quite apt for this mission - Dreadwyrm Shoulderguards. My suggestion is that this item is added as loot/reward for completing the sidequest, but I have no idea what bonus it should provide, only that it would be a nice nod to future content.
Epilogue - Expand & Update
Once all of the Syndicate strongholds are defeated, the gameplay section ends and the final cutscene begins - an expanded version of The Dreadlords Convene cutscene. It is possible that at the end it is made clear that the Orcs have spotted TICHONDRIUS, or he can revert to his disguised form. Either could work:
[The Blackrock Clan are preparing to sacrifice villagers and captured Syndicate forces in their masses. JUBEI'THOS strides forward]
JUBEI'THOS: "The warlocks of the Blackrock clan have spoken! Soon, demons will rain from the sky, and this wretched world will burn!" (Blackrock and Roll)
JUBEI'THOS: "Let this paltry sacrifice appease our demon masters!" (Blackrock and Roll)
[The Orcs begin killing the captives. Each death infuses the Orc Warlocks, including TICHONDRIUS (disguised or not), with dark magic that allows them to open the Demon Gate. Once it is torn open, TICHONDRIUS steps through the Demon Gate]
[This takes the player to the vanilla cutscene for The Dreadlords Convene. Upon arrival on the demon world, TICHONDRIUS dispels his disguise and the cutscene plays out as it always did with no further changes. When the cutscene ends, so does the mission]
Alternatives
There are several ways that the concept could be changed, requiring more or less work depending upon what is wanted:
1) If all of JUBEI'THOS' dialogue in this mission & Blackrock & Roll, Too! was redubbed then we would have a lot more leeway with writing the dialogue for this mission, and could set him up as a more interesting character. This could also allow us to have a scene where he turns into the Fel Orc we see in the latter mission, or at the least could make the dialogue feel more original.
2) The battle between Orcs and Humans could play out like a DOTA, where the Orcs are steadily losing ground to multiple Human camps. As you control take out the defences of the Syndicate, you weaken their forces which allow the Orcs to start gaining ground.
3) Instead of a full mission, the new Epilogue cutscene is added as an extension to the existing The Dreadlords Convene cutscene with no additional gameplay elements added.
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