Hello everyone.
I've got a question.
I'm currently working on a Reforged map that's supposed to look like the top of a mountain ; a really high one. To make it a bit unique, I decided to look around and try to use the Outlands cliff texturing. Outland is a pretty unique tileset, because one of the cliffs (Rough Dirt Cliff) is supposed to always open into an Abyss tile. So my idea was to use the Abyss tile, combined with fog and weather, to simulate a mountain summit.
I figured that replacing the two cliff textures (and the tiles associated with them) would do the trick nicely. Anyway, Outland Rough Dirt Cliff looks like that (when you remove the water) :
By looking it closely, it's clear that Blizzard is using a trick here : the lower part of the cliff is kept darkened, so that it blends into the Abyss tiles. To hide it from view during play, they then use the special water in Outland tileset, which creates black fog near the "shores" of the floating islands.
What I don't understand is how this darkening of the lower cliff is defined. It doesn't looks like it's part of the Outland_RoughDirt_diffuse.dds, so it must be in the Cliff1_diffuse.dds. Now, the Outland Cliff1 looks like this :
It's a bit of an oddball, as some of it is kept transparent, probably because it's a special cliff. But nothing here defines that the lower part must be darkened. When I did retexture it a bit with Northrand Snow cliff, I got this :
But it's no good. When I use it as a skin for Cliff1, it gets me this.
It's close, but the lower part is not darkened, whereas I'd like it to be.
Did I screw up while doing my own custom .dds, or is it that I missed something ?
Any ideas ?
I've got a question.
I'm currently working on a Reforged map that's supposed to look like the top of a mountain ; a really high one. To make it a bit unique, I decided to look around and try to use the Outlands cliff texturing. Outland is a pretty unique tileset, because one of the cliffs (Rough Dirt Cliff) is supposed to always open into an Abyss tile. So my idea was to use the Abyss tile, combined with fog and weather, to simulate a mountain summit.
I figured that replacing the two cliff textures (and the tiles associated with them) would do the trick nicely. Anyway, Outland Rough Dirt Cliff looks like that (when you remove the water) :
By looking it closely, it's clear that Blizzard is using a trick here : the lower part of the cliff is kept darkened, so that it blends into the Abyss tiles. To hide it from view during play, they then use the special water in Outland tileset, which creates black fog near the "shores" of the floating islands.
What I don't understand is how this darkening of the lower cliff is defined. It doesn't looks like it's part of the Outland_RoughDirt_diffuse.dds, so it must be in the Cliff1_diffuse.dds. Now, the Outland Cliff1 looks like this :

It's a bit of an oddball, as some of it is kept transparent, probably because it's a special cliff. But nothing here defines that the lower part must be darkened. When I did retexture it a bit with Northrand Snow cliff, I got this :

But it's no good. When I use it as a skin for Cliff1, it gets me this.
It's close, but the lower part is not darkened, whereas I'd like it to be.
Did I screw up while doing my own custom .dds, or is it that I missed something ?
Any ideas ?