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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Orion: Ground Zero

Discussion in 'StarCraft II Modding' started by BlackKnightTGS, May 10, 2014.

  1. BlackKnightTGS

    BlackKnightTGS

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    [​IMG]

    Links:
    > EU: starcraft://map/2/164152
    > NA: starcraft://map/1/235689
    > KR: starcraft://map/3/83651
    > SEA: starcraft://map/6/21771

    Orion: Ground Zero is a 2-player coop altered melee map featuring 6 unique subfactions to choose from to go up against 6 Zerg Broods, each with their own techtree and specialties.

    The objective of the map is to gather an amount of Crimson Minerals and destroy sufficient enemy Broods. In order to do this, you have to keep a balance between offense and defense, take advantage of control points, and secure strategic areas in the map to hold off the enemy more efficiently.

    The map lasts, on average, for 30-60 minutes. It varies depending on the selected difficulty however.

    Features



    • 6 unique subfactions, each with their own custom content and modifications to the original techtree
    • 6 unique Zerg Broods, all of which, similarly to the subfactions, sport their own custom content and modifications to the original techtree
    • 5 tiers of Support Powers that can be invoked on the battlefield
    • Numerous Control Points situated in key locations around the map that provide a negative or positive buff to your units within them
    • 3 events that will occur periodically in a random manner
    • A difficulty system with 7 levels; affecting the enemy's speed, intelligence and army size and composition
    • Crimson Minerals, a new resource that is one of your objectives to completing the map situated in vulnerable locations around the map
    • Elite Zerg Strains will act as captains for their assault groups later in the game, and become more frequent if a Brood is active for a long time
    • Nydus Worms will periodically spawn and spawn siege parties to attack your base, as well as Nydus Dragons on higher difficulties
    • Modifications to the original techtrees to ensure that every unit is properly useful in its role, on top of some new abilities and upgrades being added as well as a new mutual unit between all of a race's subfactions


    Lore Summary


    (full lore can be read ingame in the help menu)

    After Kerrigan's victory and the fall of the New Overmind, a number of Broods, defiant of the Queen of Blades, have fled to a distant uncharted planet. There they began to recover, attempting to form a new Swarm to overthrow Kerrigan and restore the Overmind's glory to the Swarm. Only one of these Broods still had a surviving Cerebrate, Baelrog Brood, and as such they attempted to subjugate the other Broods.

    The Broods were quick to discover a new resource on the planet with grand psionic capabilities, however, situated in parts of the planet's surface. They used this resource to create leaders of their own and defied Baelrog. After a long, brutal civil war, Baelrog had either devoured, destroyed or enslaved the Broods.

    Months after that incident, numerous Terran groups and Protoss expedition parties have located this new planet, and the resource as well. Mining operations had been organized and escorted with military forces, to ensure their safety. They did not anticipate to encounter some old foes, however.

    Gameplay


    Subfactions


    Once the game begins, you will be presented with a selection screen where you will be able to choose one of the subfactions. The
    subfactions are as follows:

    Terran subfactions:


    • The Prospectors' Syndicate, specialized in defensive tactics and the preservation of units. They can easily fortify perimeters and slowly yet steadily secure locations.
    • The Odysseus Company, adept dealing high damage in short periods of time and using aggressive tactics to push and conquer enemy areas.
    • The Omega Division, excelling in long-ranged warfare and territorial control, while maximizing the efficiency of their bases and forces.

    Protoss subfactions:


    • The Crusader Caste, making use of brute force and physical strength to defeat their enemies.
    • The Templar Conclave, boasting the most potent spellcasters, allowing them to control the battlefield and easily disrupt their foes.
    • The Marked of the Xel'naga, the most versatile of subfactions that is equally efficient in defense and offense. They use highly destructive robotic units to prove victorious.

    Events, Nydus Worms and Control Points


    As previously mentioned, random events will occur, Nydus Worms (and Dragons) will spawn and Control Points will influence the outcome of battles.

    There are 3 events in total; Lava Surge, Thick Fog and Drop Pods. Lava Surges will cover the lower ground of the map, where the Crimson Minerals are located, incinerating any ground unit that passes through, Thick Fogs will limit your units' vision while it's active, and Drop Pods will reinforce the enemy with a number of squads that will be sent after your forces and/or bases.

    On higher difficulties, for every 3 sets of Worms that spawn, a Nydus Dragon will instead emerge. Nydus Dragons are enormous monsters that lob fireballs at you from extremely long ranges and can tunnel around their surrounding area. However, they take some time to spawn, unlike Nydus Worms, giving you a window where you can inflict as much damage as you can with no retaliation.

    The Control Points activate after 5 minutes into the game and randomize every 3 minutes. Some points are preset to always have a negative effect (such as the one in your home base), while others are preset to always have a positive effect (such as the three points in Baelrog's bases), the rest are neutral and have both types of effects. There is also a chance that a Control Point will be deactivated until the next randomization.

    Zerg Broods


    There are 6 Broods in total; Jormungand, Surtur, Tiamat, Garm, Fenris, and the most powerful of them, Baelrog.

    Jormungand relies purely on quantity over quality, and will send the largest attack waves at you. Surtur is the opposite, making use of fewer, yet more durable, powerful and heavier units.

    Tiamat specializes in aerial combat and will rarely attack you with ground forces (apart from early in the game). Garm plays more sneakily, relying on burrowing units and suspressing detection.

    On the other hand, Fenris excells at using spellcasters and supporting their allies. Lastly, Baelrog is the "perfect" Brood, excelling in nearly every department and using elite units. They will rarely attack compared to other Broods, however. Take caution when engaging them.

    Also, on top of each Brood using their own exclusive units, as the game goes on they will make use of elite strains; these strains are enhanced versions of normal units and are very dangerous. Initially, they will act as captains in assault waves, but the longer a Brood survives, the more frequent these strains will become.

    Screenshots


    Here's some gameplay screenshots, showing the subfactions on the offense and defense: http://imgur.com/a/Qrmqr

    Credits


    - GhostNova91 (Arclite Siege Tank, Vindicator and portrait, Nullifier)
    - Thrikodias (Drakken Siege Burner portrait, BW Dark Archon, Defiler Mound, Psi Emitter, Shield Battery, Avenger, Magister and portrait, Shard Cannon, Titan Strider, Banelisk, Zeg Hulk)
    - SoulFilcher (Defiler, Ship Ion Cannon, icons and/or wireframes for Gas Turret, Grand Cannon, APC, Assault APC, Devourer, Matriarch and Overcharged Yamato Cannon)
    - Buhhy (Dragoon)
    - Salirth and AegisRuneStone (Psionic Hydralisk)
    - Sound emitted by Psionic Obliterators extracted from the game Command & Conquer: Red Alert 2
    - Loading screen artwork from Mr--Jack

    Special thanks to Rohirrim for helping test the map and for his suggestions, and Beider along with various others for their tutorials, which helped me learn the editor.
     
  2. JCarrill0

    JCarrill0

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    I will be checking this out

    PS - this based on sc2 or SCBW? (reading makes me think more BW then sc2)
     
  3. BlackKnightTGS

    BlackKnightTGS

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    Hope you enjoy it :)

    Also, lore-wise, this takes place few months after Brood War and few years before Wings of Liberty (around to 2501-2502). Though, gameplay-wise, it's primarily based on SC2.
     
  4. JCarrill0

    JCarrill0

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    Cool, I forgot to check this out when I was on sc2, I plan to remember this time! search for "orion" right?

    Maybe got a map link?
     
  5. BlackKnightTGS

    BlackKnightTGS

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    Yep, it should be the first result when you search for Orion!

    Alternatively, here are the direct links for all regions:
     
  6. BlackKnightTGS

    BlackKnightTGS

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    Just released a new patch, improving balance, difficulties and some visuals, along with bug fixes. Probably going to be the last patch in a while, since I'll start working on a Dungeon Crawler RPG map. Anyways, enjoy! :)

    Here's the changelog:
    Changelog
    GENERAL:
    - Some aesthetics (visuals, sounds) have been improved.
    - Fixed visual bugs on some buff models causing them to instantly disappear when the buff expired rather than play their final animation.
    - The Drop Pods event will no longer occur on Sheepy difficulty.
    - The Rocks blocking expansions are now more durable than before.
    - In Terran Single Player, one of the Bunkers on the top right corner of the base has been replaced by a Missile Turret.

    SUBFACTIONS:
    - All Support Powers have been overall improved, so that they are properly useful and not overly expensive.
    - Psionic Singularity has a chance to bounce off to another enemy if the unit it affects dies within its duration.
    - Auto-Turrets, Point Defense Drones and Rocket Turrets are now attributed as Summoned.

    Odysseus Company:
    - Reapers' D8 Charges now gain +2 damage per weapon upgrade (down from +3).
    - Fixed a bug where a Rocket Turret would sometimes not appear instantly when the Raven projectile reached its destination.

    Templar Conclave:
    - Disruptors now deal bonus damage vs Summoned units.
    - Twilight Archons' life has been increased to 30 (from 5).

    Disruptors' Nullify has been overhauled:
    - Silences an enemy, causes it to degenerate energy and increases damage received from spells. Lasts for 20 seconds.
    - Deals 30 damage to summoned units upon casting.

    Crusader Caste:
    - Vindicators' attack speed changed to 1.8 (from 1.5).

    Marked of the Xel'naga:
    - Fixed a bug that caused Eternal Ones to receive 10 damage to their Shields from sources that deal less than 10 damage..
    - Eternal One attack range increased to 7 (from 6)
    - Eternal Ones' bonus damage against Armored units now benefits from the Ground Weapons upgrade.

    BROODS:
    General:
    - Every time you destroy a Brood, its comrades will now attack you slightly faster.
    - Fixed a bug whee Broods would send more units on lower difficulties rather than higher difficulties.
    - Broods will no longer attack faster in the lategame on Sheepy and Casual difficulties.
    - Broods will attack slower than they used to on Sheepy and Casual difficulties and faster than they used to on Difficult and above.
    - Broods' attack waves are now weaker in-overall on Sheepy and Casual difficulties.
    - Broods will no longer send elite attack waves on Sheepy and Casual difficulties.
    - Elite strains will no longer be added to regular attack waves in the lategame on Sheepy and Casual difficulties.
    - On Sheepy difficulty, Nydus Worms will no longer spawn.
    - On Casual difficulty, Nydus Worms will spawn only half the units they normally would and emerge every 20 minutes (rather than every 15m).
    - On Casual difficulty, Broods will use only half the Nydus Worms they normally would.
    - On Sheepy and Casual difficulties, Broods' units will be upgraded every 10 minutes (rather than every 5m).

    Units:
    - Bloodthreshers' regeneration bonus each time they are attacked has been increased to +0.5 (from +0.25), up to +12.5 (from +6.25).
    - Bloodthreshers' spell resistance has been increased to 65% (from 40%).
    - Bonecrushers' physical damage resistance has been increased to 35% (from 30%).
    - Psilisks now deal bonus damage vs Summoned units.
    - Kukulzas' lifesteal has been increased to 60% (from 25%).
    - Kukulzas' damage and attack speed have been increased.
    - Baelrog Brood's Ultralisks lifesteal increased to 30% (from 15%).
    - Torrasques' Chrysalis will now display a timer, indicating how much time is left until they revive.
     
  7. JCarrill0

    JCarrill0

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    sweet!
    Do you have nights or days when you play this often?