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Order unit to not attack

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It depends what you need it for, if you want the unit to just stand there as decoration (for cinematic for example), use "Unit - Pause/Unpause".

If you want the unit to behave as worker (doesn't attack at all), use
JASS:
call UnitAddType(u, UNIT_TYPE_PEON)
. It will be treated as worker-classified, but it won't show the "idle worker" icon.

If you want the unit to attack only when attacked, the use Permanent invisibility with duration -1
 
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