- Joined
- Jan 23, 2008
- Messages
- 334
Greetings, I'm working on a little side project and I'm making a system that requires the detection of orders(Issued and Auto-acquired). I haven't been able to find a thread that can help me with this problem yet. FYI it's a turn based game like final fantasy tactics.
Firstly for now I need to know:
I have a turn system that only allows a specific unit to move/attack. The problem comes in with the movement system, it is based on the event(No other triggers use this event).
Please Help!
Aschy
P.S. I have included the map, this is really just an idea phase and I made it in kinda of a hurry. If you really need to test it you may.
Firstly for now I need to know:
I have a turn system that only allows a specific unit to move/attack. The problem comes in with the movement system, it is based on the event(No other triggers use this event).
- Events
- Unit is issued an order targeting an object
- Unit is issued an order targeting a point
- Unit is issued an order with no target
- Conditions
- And Conditions
- (Issued order) equal to (Order(smart))
- (Issued order) not equal to (Order(attack))
Please Help!
Aschy
P.S. I have included the map, this is really just an idea phase and I made it in kinda of a hurry. If you really need to test it you may.
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