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Order a late unit game to move to a point & timed victory condition

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Level 2
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Mar 1, 2008
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16
1) I was wondering how to get a unit to spawn later in a game, but walk to a certain spot.
2) I was also wondering how to set a game so that you have to out wait a clock to win not conquer the enemies base.
 
Level 11
Joined
Aug 16, 2007
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1) Use triggers:
  • Events
  • Time - Elapsed Time is 500.00 gameseconds
  • Conditions
  • Actions
  • Unit - Create Unit at Region001
  • Unit - Order last created unit move to Region 002
2) Again triggers
  • Events
  • Time - Countdown timer reaches 0.00 gameseconds
  • Conditions
  • Actions
  • Game - Victory Player 1 (Red), (Show Dialogs, Show Scores)
 
Level 2
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Mar 1, 2008
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some of those option i don't have like the unit- create unit at region 001 or the time- count down thing do i have to make those custom or some thing?
 
Level 36
Joined
Jul 1, 2007
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6,677
No,

A further explanation is basically you need to go under the unit section of actions and the first one should be "create units at point" or something like that (it might be "create units facing position") and just select which units you want to create, how many, and where.

You will have to make a new region, in the region palette. I'm just going to assume you know how to do that.

As for the timer trigger, you need to make a new variable of type "timer", name it whatever you want.

Then you need a trigger to start it, go under Countdown Timer section of triggers and there will be one called "start timer" and just put in your variable and the time, make sure to set it as a one-shot timer unless you want it to repeat after it's expired.

Then do what that other guy suggested ;)
 
Level 2
Joined
Mar 1, 2008
Messages
16
ok, is there a way to get the unit to move across the map without just apearing there. I got him to spawn in one spot and like warp to another but is there another way to get him to walk?
 
Level 11
Joined
Aug 16, 2007
Messages
847
I believe you used the wrong trigger, it sounds like you used the one that actually moves the unit instead of ordering them to move, I believe the one you want is called "Unit - Order Unit", abnd will show up as I said (in my other post) once you use it.
 
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