- Joined
- Jul 28, 2021
- Messages
- 855
The shape is good but I'd reverse the textures on the tasks (and maybe rework normals?) so that they are not that dark on their "rib" part that is meant to have more highlight as it's turned towards the light rource, and have their dark parts closer to that cloth material. You might also want to check the Death and Decay animations as they don't act like in normal buildings, especially Decay 
