Opposite of triggering player?

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Mar 10, 2008
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I am making a maze map and I want simplify/make my life easier by, instead of doing events for every single unit in the map, it will do it for the heroes (PlayerUnit [1 - 10])

  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Trigger - Add to TRIGGER <gen> the event (Unit - A unit comes within 60.00 of PlayerUnit[(Integer A)])
Now, for my Trigger, I want a way to make it so the actions make the PlayerUnit be manipulated.
What could I do?

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Never mind, it's probably impossible... I'll do it the long way...
 
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