• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Operating Table

An Operating Table that can be used as a building or a doodad. Use the Chest attachment Point to put a model on the table with special effect or ability.
Contents

Operating Table (Model)

Reviews
stan0033
prop looks good and useful. works ingame Review accepted by Footman16
A very creative use of textures, I see a good portion of the effort and thought put into the model when I look at the screen in different animations and how the effects work, good job! Might be a good idea to add some rays of lights falling onto the table from the bulb thing during the 'Stand Work'.
 
A very creative use of textures, I see a good portion of the effort and thought put into the model when I look at the screen in different animations and how the effects work, good job! Might be a good idea to add some rays of lights falling onto the table from the bulb thing during the 'Stand Work'.
I've slightly edited the model. You can see light effect on the stand work animation now.
 
I'm getting an issue where having the model on the map destroys the lighting, making everything on the map brighter than fullbright. I have no idea what could be causing this, if it's only using default textures.
 
I'm getting an issue where having the model on the map destroys the lighting, making everything on the map brighter than fullbright. I have no idea what could be causing this, if it's only using default textures.
I've edited the model to fix the light issue. You can import it again without issue.
 
Back
Top