Okay, I've seen this done in ALOT of maps, so it shouldn't be too hard...
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Gate Close
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Close Gate
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Actions
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Unit - Turn collision for (Casting unit) On
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Animation - Play (Casting unit)'s Stand animation
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Unit - Add Open Gate to (Casting unit)
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Unit - Remove Close Gate from (Casting unit)
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Gate Close
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Events
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Unit - A unit Finishes casting an ability
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-

Conditions
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(Ability being cast) Equal to Close Gate
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Actions
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Unit - Turn collision for (Casting unit) On
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Animation - Play (Casting unit)'s Stand animation
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Unit - Add Open Gate to (Casting unit)
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Unit - Remove Close Gate from (Casting unit)
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