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Even without trying there are a lot of maps that was able to produce such things(unless there is a catch that he didn't told us). This isn't really that much impressive and intriguing. Although I do not strip credit to his effort to really design his units to be like that.
He should really add more to spice the map but I envision it to be simple and straight forward map which isn't really that bad if designed properly.
For those that want some extra details about the map:
- Units are split into: organic / mechanic and deal melee / ranged damage.
- All damage is basically the same. The only modifiers are from upgrades and abilities.
- There won't be lot of units per faction, making it easier to get into the game
- Progression is simply - knowledge. Your knowledge of which units and upgrades are good versus other units
- Each unit will have about 3 - 5 specific upgrades.
- Even with all of the above, the game is blind pick. You can't know for sure. You can only guess and play your best
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