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one very easy thing

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  • Hero Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • -------- local unit udg_your_variable --------
      • Custom script: local unit udg_Hero
      • Set Hero = (Triggering unit)
      • Set RealWait = 20.00
      • Set TempPoint = (Center of Base <gen>)
      • Wait RealWait game-time seconds
      • Hero - Instantly revive Hero at TempPoint, Hide revival graphics
      • -------- call RemoveLocation(udg_Your_Variable) --------
      • Custom script: call RemoveLocation(udg_TempPoint)
This is a very similar I use in my map. I use RealWait for other things too.
 
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