- Joined
- Oct 23, 2006
- Messages
- 223
Map Name: One Must Fall: Kingdom Come
Creator: l33t5up4h4x0r
Team Members: none(solo proj)
Beta?: Soon to be updated
Summary:
Well, im working on a new map that isnt Aos anymore(yey!). Anyways it's gonna be on beta test in about 2-3 weeks.
Its an offense map with both teams having each a fortress, 1 hero per player and buyable armies per player. The objective of the game is to kill the enemy king.
Features:
-Each castle features 4 entrances(main gate, backdoor, 2 watergates)
-Each castle comes with a defensive mini fortress and a giant catapult in front
-Each castle comes with training grounds so u can buy units
-Hereos are create-ur-own type wid spell limits to balance (ex. max of 2 dmg spells)
-Features tons of triggered and custom spells(some taken from other AoS maps -i knw unoriginal, but it's hard to see those spells in a create-ur-own-hero map; so its still is kinda semi-unique)
-No, not all spells are unoriginal, it contains a lot of original ideas by me
-All spell damage at final levels are either based on str, agi or int
-Max of 40 pop cap for each player and all units (cept for heroes) cost 1 food
-Castle walls are walkable so archers can bring death from above
-Units on top of walls gain bonuses
-Yes, the map name are taken from two diff things (a game and a comic)
-Heroes can train out of battle in a special section in the castle(training grounds)
-Not item centered so no recipes and supergod items...just altered wc3 items
-All spells of non hero units are autocast and passives to give an easier micromanagement system
-Reinforcements will fill ur missing pop slots once in a while
-Features a fairly nice terrain with lotsa doodads...(i got the-add-flowers-complex)
-After finished I will regularly add contents such as additional spells, units and items
-Will Contain approximately 15 heroes at start and at least 50+ spells
Progress: Unit 50%, Buildings 90%, Terrain 80%, Spells 30%
Beta Release: 2-3 weeks from now
Map Completion: 1-1 1/2 months
Final Output (with all the custom content i want already added): 2 months
(Might change due to number of homeworks I have)
Misc:
*when i mean unoriginal, it dosent mean i stole the code...i made my own codes from scratch that somewhat emulates or is close to some Aos Spells
Please post here if you have any suggestions or complains about the map so I can edit it before Beta comes.
Some early screens:
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Creator: l33t5up4h4x0r
Team Members: none(solo proj)
Beta?: Soon to be updated
Summary:
Well, im working on a new map that isnt Aos anymore(yey!). Anyways it's gonna be on beta test in about 2-3 weeks.
Its an offense map with both teams having each a fortress, 1 hero per player and buyable armies per player. The objective of the game is to kill the enemy king.
Features:
-Each castle features 4 entrances(main gate, backdoor, 2 watergates)
-Each castle comes with a defensive mini fortress and a giant catapult in front
-Each castle comes with training grounds so u can buy units
-Hereos are create-ur-own type wid spell limits to balance (ex. max of 2 dmg spells)
-Features tons of triggered and custom spells(some taken from other AoS maps -i knw unoriginal, but it's hard to see those spells in a create-ur-own-hero map; so its still is kinda semi-unique)
-No, not all spells are unoriginal, it contains a lot of original ideas by me
-All spell damage at final levels are either based on str, agi or int
-Max of 40 pop cap for each player and all units (cept for heroes) cost 1 food
-Castle walls are walkable so archers can bring death from above
-Units on top of walls gain bonuses
-Yes, the map name are taken from two diff things (a game and a comic)
-Heroes can train out of battle in a special section in the castle(training grounds)
-Not item centered so no recipes and supergod items...just altered wc3 items
-All spells of non hero units are autocast and passives to give an easier micromanagement system
-Reinforcements will fill ur missing pop slots once in a while
-Features a fairly nice terrain with lotsa doodads...(i got the-add-flowers-complex)
-After finished I will regularly add contents such as additional spells, units and items
-Will Contain approximately 15 heroes at start and at least 50+ spells
Progress: Unit 50%, Buildings 90%, Terrain 80%, Spells 30%
Beta Release: 2-3 weeks from now
Map Completion: 1-1 1/2 months
Final Output (with all the custom content i want already added): 2 months
(Might change due to number of homeworks I have)
Misc:
*when i mean unoriginal, it dosent mean i stole the code...i made my own codes from scratch that somewhat emulates or is close to some Aos Spells
Please post here if you have any suggestions or complains about the map so I can edit it before Beta comes.
Some early screens:









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