- Joined
- Jul 1, 2009
- Messages
- 1,147
Hey, everyone.
I've been working hard at this Zerg Assault map, and I've decided to open up an official forum on THW.
Updated regularly, all change logs posted.
Enjoy!
The year is 2499, and Sarah Kerrigan succeeds in planting a psi emitter in the Delta Squadron base camp on Antiga Prime. Thousands of Zerg rush towards the planet and soon overwhelm all Terran Confederate forces. One of the vital underground research facilities in the southern hemosphere however has survived the attack. Duke and his forces have retreated to Halcyon, but ordered your team to remain behind until the scientists can finish their bio-chemical research and aid in wiping out the Zerg on the planet once and for all.
Do your best to survive the attacks of the Zerg until the scientists located underground can release their chemical weapon into the atmosphere. Unfortunately, you will not survive this confrontation either way. Hopefully by releasing the weapon, you can bring down most of the Zerg with you.
Game: Rispetto
Email: [email protected]
Terrain: Arte_de_Mort
Email: [email protected]
Note: No help needed (currently).
I've been working hard at this Zerg Assault map, and I've decided to open up an official forum on THW.
Updated regularly, all change logs posted.
Enjoy!
The year is 2499, and Sarah Kerrigan succeeds in planting a psi emitter in the Delta Squadron base camp on Antiga Prime. Thousands of Zerg rush towards the planet and soon overwhelm all Terran Confederate forces. One of the vital underground research facilities in the southern hemosphere however has survived the attack. Duke and his forces have retreated to Halcyon, but ordered your team to remain behind until the scientists can finish their bio-chemical research and aid in wiping out the Zerg on the planet once and for all.
Do your best to survive the attacks of the Zerg until the scientists located underground can release their chemical weapon into the atmosphere. Unfortunately, you will not survive this confrontation either way. Hopefully by releasing the weapon, you can bring down most of the Zerg with you.
Game: Rispetto
Email: [email protected]
Terrain: Arte_de_Mort
Email: [email protected]
Note: I'm not exactly sure why, but StarCraft II would not let me take screenshots from within the program. All of the screenys turned up black on paint, and thus I was forces to take some from the Galaxy Editor. None the less, it's a preview of things to come.





v0.29
-> Updated all units movement speed, now all slower.
-> Added acceleration rate to all units.
-> Added additional help display messages.
-> All main units are now heroes, and earn 5/50 xp per Zergling kill.
-> Added a new trigger which causes the northern base to be overrun at (aproximately) 2 minutes into gameplay.
-> Added a new Terran base in the south, which will remain neutral until (aproximately) 2 minutes into gameplay.
-> Modified supply values; all units no longer give nor take supply.
-> Players will now auto-select their main unit after choosing.
v0.28
-> Fixed "-hard" mode trigger; now properly works in both south and north regions.
-> Added a custom loading screen.
-> Massive pathing edits, now more accessable.
v0.27b
-> Fixed "-hard" mode trigger; now properly displays that the player in question began hard mode.
v0.27
-> Hard mode now properly works.
-> Zergling spawn triggers now turn off when a given player dies.
-> Destroys all units belonging to the player when he/she loses his/her main unit.
-> Alpha (Red) now only recieves one hellion (down from two, (in addition to the optional temporary-life Battlecruiser)) when he/she goes to his/her rescue region.
-> New command, "-TL" to show all current team member locations.
-> New command, "-Clear" to remove all text messages on the page at the current time (for all players).
-> Added some new events.
v0.26c
-> Added game variables to enable multiplayer online games.
v0.26b
-> First ever release to the public.
-> Updated all units movement speed, now all slower.
-> Added acceleration rate to all units.
-> Added additional help display messages.
-> All main units are now heroes, and earn 5/50 xp per Zergling kill.
-> Added a new trigger which causes the northern base to be overrun at (aproximately) 2 minutes into gameplay.
-> Added a new Terran base in the south, which will remain neutral until (aproximately) 2 minutes into gameplay.
-> Modified supply values; all units no longer give nor take supply.
-> Players will now auto-select their main unit after choosing.
v0.28
-> Fixed "-hard" mode trigger; now properly works in both south and north regions.
-> Added a custom loading screen.
-> Massive pathing edits, now more accessable.
v0.27b
-> Fixed "-hard" mode trigger; now properly displays that the player in question began hard mode.
v0.27
-> Hard mode now properly works.
-> Zergling spawn triggers now turn off when a given player dies.
-> Destroys all units belonging to the player when he/she loses his/her main unit.
-> Alpha (Red) now only recieves one hellion (down from two, (in addition to the optional temporary-life Battlecruiser)) when he/she goes to his/her rescue region.
-> New command, "-TL" to show all current team member locations.
-> New command, "-Clear" to remove all text messages on the page at the current time (for all players).
-> Added some new events.
v0.26c
-> Added game variables to enable multiplayer online games.
v0.26b
-> First ever release to the public.
Note: No help needed (currently).
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