Deleted member 219079
D
Deleted member 219079
-
freakySound
-

Events
-


Player - Player 1 (Red) skips a cinematic sequence
-
-

Conditions
-

Actions
-


Player Group - Pick every player in alivePlayers and do (Actions)
-



Loop - Actions
-




Set pl = (Picked player)
-




Custom script: if GetLocalPlayer() == udg_pl then
-




Sound - Play freakySound <gen>
-




Custom script: endif
-




Set b = False
-




Set ug = (Units currently selected by pl)
-




Unit Group - Pick every unit in ug and do (Actions)
-





Loop - Actions
-






Game - Display to (All players) the text: asdf
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








((Picked unit) is A structure) Equal to False
-








b Equal to False
-
-







Then - Actions
-








Game - Display to (All players) the text: lol
-








Set b = True
-








Custom script: call customFunctions_SpawnText_Simple(GetEnumUnit(),"What is this feeling...")
-
-







Else - Actions
-
-
-
-




Custom script: call DestroyGroup(udg_ug)
-
-
-
-
-
Untitled Trigger 002
-

Events
-


Player - Player 1 (Red) types a chat message containing asdf as An exact match
-
-

Conditions
-

Actions
-


Set ug = (Units currently selected by Player 1 (Red))
-


Unit Group - Pick every unit in ug and do (Actions)
-



Loop - Actions
-




Custom script: call customFunctions_SpawnText_Simple(GetEnumUnit(),"What is this feeling...")
-
-
-
-


