• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

ObjectMerger guide?

Status
Not open for further replies.
Level 8
Joined
Jul 10, 2008
Messages
353
Looking to create this units/skill manually,

JASS:
    // external ObjectMerger w3a Adef uDex anam "Detect Leave" ansf "(UnitDex)" aart "" acat "" arac 0
    // external ObjectMerger w3a AHre URez anam "Dummy Resurrection" aher 0 acat "" atat "" Hre1 1 1 aare 1 0 aran 1 0 acdn 1 0 amcs 1 0 atar 1 "Air,Dead,Enemy,Friend,Ground,Neutral"
    // external ObjectMerger w3u ushd eRez unam "Dummy" uabi "Aloc,Avul" ucbs 0 ucpt 0 umdl ".mdl" usca "0.01" ushu "None" umvh 0 umvs 0 ufoo 0 umpi 100000 umpm 100000 umpr 1000

I understood the very basic, like anam = abilityname, aart=abilityart, unam =unitname, uabi =unitaddability, ucbs= unitcastbackswing, ucpt = unitcastpoint, umdl=unitmdl. usca = unitscale? ushu = unitsashure?!? no idea. Am pretty much lost. Is there a manual for the objectmerger somewhere? What does those values mean?

Thinking just to create usual dummies with the names and hope for the best :p
 
Last edited:
Level 8
Joined
Jul 10, 2008
Messages
353
NVM, I just found out its on object editor in newgen.

Found all, am missing 1, Hre1 1 1, 1corpse to raise and ? what is the second 1 ?
 
Last edited:
Level 8
Joined
Jul 10, 2008
Messages
353
Found all with grimex but,

AHre -> is ressurect, Hre1 1 1 , the first "1" is number of corpses to raise but what is the "1" that follows?


Here is the list for skills above, for my fellow SLK users :)

JASS:
//=======
     Adef = Defend, Ability
//=======
     anam = Name
     ansf = EditorSuffix
     aart = Art
     acat = CasterArt
     arac = race


//=======    
     AHre = Resurrection, Ability
//=======
     anam = Name
     aher = hero
     acat = CasterArt
     atat = TargetArt
     Hre1 = DataA1
     aare = Area1
     aran = Rng1
     acdn = Cool1
     amcs = Cost1
     atar = targs1


//=======    
     ushd = Shade (unit shade)
//=======
     unam = Name
     uabi = abilList
     ucbs = castbsw
     ucpt = castpt
     umdl = file
     usca = modelScale
     ushu = unitShadow
     umvh = moveHeight
     umvs = spd
     ufoo = fused
     umpi = mana0
     umpm = manaN
     umpr = regenMana
 
Last edited:
Status
Not open for further replies.
Top