(29 ratings)
No, the Orc doesn't have the same model as the humans. Something's not right there. I do have a custom model for it. I'll double check the unit data.3/Change Orc's model.
That does exist! Your weapon and stat selection determines your "class." You can gain achievements to become more proficient at a job. For example: if you fish a lot, your chance to catch a fish increases.You may try allow a class pick for varity
I won't spoil it for you. Once you're powerful enough to progress deep into the dungeon, you'll find out what they doMay i ask what are the keys used for ?
Why fade to black and out when night/rain comes?
Did you credit the original Founders of the North creator?
I mentioned why: one of them plays the music through the sound channel (you can stop it by shutting the sound channel off using for instance CTRL+S). It should play through the music channel.So, why is "Sound - Play Music" favored over "Sound - Play Music Theme?"
Well, it's a simulator type of game. It shouldn't be too fast. You could decrease the build time if that would make it better in some way. It gets faster after you play it a couple of times. Another thing is the distance between places you have to reach but that is part of the immersion.Any thoughts on the way heroes or techtrees work? I'm starting to feel early game's a bit slow, and am wanting to improve everything.
Definitely.Do you think a dialog box for each individual player to pick what they start with would be better?
Just make sure players don't die eaten by wild animals form the startI mean like, in terms of starting units, items and structures.
Well, the Thug is used for many things. I guess one type of miner is enough and it can also become something else. I see it fair this way, not being able to train multiple unit types like in Warcraft right from the early game. However, I could suggest being able to, uhm, turn Thugs either ranged or melee for ease of fighting in narrow places.Any thoughts on tier 1 units other than the generic "thug?"
I thought I had that bug fixed. There's something weird that happens with mirror images because of how I have heroes changing abilities.using the mirror image deletes main weapon's abilities
I have MUCH more planned in terms of dungeon stuff and quests in general so that you can focus solely on your hero.it really lacks dungeoneering and bossfighting now!
If a hero's using a bunch of aura items, then that'll make them quite vulnerable without other accessories/armor/weapons.the aura items sold by traveling merchants are way too cheap
the rifleman piercing shot ability seems a little bit too powerful
It looks really funny when that elf guy swings his musket to shoot at enemy
I understand that. I mean if you can let us pick race when we start the game, that will be easier since we are custom to it.EDIT:
If you pick "random" on the map screen, it's the dwarf race. You pick your race before the map begins.
I guess I should add a diagram or explanation about this and unit counters.
I haven't implemented that yet. I plan to make it a feature related to reputation.to conquer cities, do I have to set my reputation to very low?
Oh, I plan to. So far naval units are working as intended. Expect pirates, NPC merchant ships open for raiding, and at least one naval-based boss in the future. As for when? 1-man crew, here. It'll take some time.The sea is mostly useless except for fishing. Make use of it
How about something like: A trigger that summon (a) quad(s) of troops lead by a hero. If you manage to defeat them, the city will be your?I haven't implemented that yet. I plan to make it a feature related to reputation.
It'll likely have something to do with defeating a town's leader to conquer said town in the future.
Since your map is Warcraft Universe-related, how about some of the Lore's events/bosses such as Lich King, Old God...I am down for suggestions. The foundation is laid, now is the time to figure out the events and fun stuff.
Hehehe.for give thrills in hunting down units with lots of currency items.
Yea, that's not supposed to happen unless your hero is dead too. There'll be a fix for that with some content some time next week.Seems that by destroying your tent, you lose all your gold and reputation
Oh, I know. I fixed that bugger real good.The tent issue is really annoying.
I watched your replay, and I have an idea what's causing most of those problems.Seems that everything seems to be deselecting and we're unable to buy anything from shops
Hehehe.
For now, try killing a "Caravan" and see what happens. Next update, the "bandit" techtree will make this more viable.
I don't either. It is terribly basic and mostly a filler. I want to change it entirely to be individual based.Personally don't like this 1 alliance system
Now that I can do. I can change some existing items to be used as a form of exchange or trade between players.exchanging coins with items from other players
Unique dungeon loot will be a thing. Expect more variation once I get a good chance to sit down and figure this shit out.Random mob drops
Thugs cost 0 gold, why would you get gold for them ?How about adding a little bit of rpgness - allowing you to go single-hero with only a little bit off crew, instead of stacking a full army. OF course that would block you from doing a settlement, but could allow getting more tiers of items, or anything. And increase rewards for quests I guess. I don't kinda like that at certain moment of the map you must have both an awesome hero and an army of twats just to tank the damage for your awesome hero.
Also, muskets are a little bit overpowered.
Also, you really need to make being a bandito and pvp profitable, like getting gold for enemy units killed. It really sucks when you get 0 gold for killing a thug.
Yup, and that's why I am adding a bandit techtree. Thugs, however, are meant to be worker fodder that award nothing. All they do is take up food.you really need to make being a bandito and pvp profitable, like getting gold for enemy units killed. It really sucks when you get 0 gold for killing a thug
Thugs cost 0 gold, why would you get gold for them ?
Imagine player 1 and 2 are allies -
Player 1 : Spawns 10 thugs for 0 gold
Player 2 : Kills thungs for XX gold
?
Infinite gold
I was thinking about making them automatically just become enemies if you "declare bandit," but later can change your alliances with diplomacy. I could make it so you're automatically allies to other bandits, but without shared vision.And about the bandits: Let them ally with other bandits, please.
No change, just adding the deadline for the next update: Sept. 5.What is the change for the quick update?
Since it's Northrend can we make the NPCs Argent Dawn based? I'd also like to see Scarlet Crusade, Old God, Blue Dragonflight and Scourge dungeons
As for the universe, I simply want to make my own lore, but with Warcraft creatures and races. It is not related at all to the original timelines.