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Normal Attack Animation for Cleaving Attack

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Sep 19, 2012
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I may be missing something basic, but is there any way to give the cleaving attack ability a standard attack animation ? I have tried "attack", "none", and an assortment of other things in "Animation Names." Despite this, units with a slam animation always seem to use that instead. Using the "Missile (Splash)" Weapon Type with a melee sound and range has the right general effect, but it screws up some other things. Any help would be greatly appreciated.
 
Tested, it appears only the orb bonus damage is transferred to adjacent units. I was specifically looking for something that dealt damage based off of attack damage or a percentage of it. Cleaving attack fills the role, minus the innate slam animation. I apologize for not specifying.
That was a solid idea though based on what I actually asked, though. Thanks for the input! I will likely use that for other purposes later.
 
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