Normal Attack Animation for Cleaving Attack

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Sep 19, 2012
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I may be missing something basic, but is there any way to give the cleaving attack ability a standard attack animation ? I have tried "attack", "none", and an assortment of other things in "Animation Names." Despite this, units with a slam animation always seem to use that instead. Using the "Missile (Splash)" Weapon Type with a melee sound and range has the right general effect, but it screws up some other things. Any help would be greatly appreciated.
 
Level 2
Joined
Sep 19, 2012
Messages
8
Tested, it appears only the orb bonus damage is transferred to adjacent units. I was specifically looking for something that dealt damage based off of attack damage or a percentage of it. Cleaving attack fills the role, minus the innate slam animation. I apologize for not specifying.
That was a solid idea though based on what I actually asked, though. Thanks for the input! I will likely use that for other purposes later.
 
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