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Hm, a little detail;
when downloading a model, check the model's page and see if it require any specific textures. If it does, then you simply change the name of the file in "import editor". If not, then you just import it. Once done with that, save the map, shut down WE and re-open it.
Hopefully this explanation will help.
By the way, there's an import helper (of some sort) on the model's page as well. Use it if needed
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