So I recently started editing a dbz map. As of yesterday I finally finished all I wanted to get done with that map, so I tried to test it. After about 5 minutes into the map I noticed that it started lagging terribly, I later assumed it was because of trigger leaks. So I got the suggested Hive tool for searching for trigger (Leak Check3.1). It was pretty easy to understand.
Now the problem I have encountered when cleaning up leaks are that certain variables cannot be cleaned up since they are used in multiple triggers multiple times without an end. What triggers are these? Generally transformation triggers (Like super saiyan) which will be used multiple times throughout the game.
My question is for cleaning up leaks, do I just ignore variables in these kinds of tirggers? Or do I have to do alot of extra work by making more extremely specific variables for every single trigger?
Any friend advice will be appreciated.
Now the problem I have encountered when cleaning up leaks are that certain variables cannot be cleaned up since they are used in multiple triggers multiple times without an end. What triggers are these? Generally transformation triggers (Like super saiyan) which will be used multiple times throughout the game.
My question is for cleaning up leaks, do I just ignore variables in these kinds of tirggers? Or do I have to do alot of extra work by making more extremely specific variables for every single trigger?
Any friend advice will be appreciated.