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I recommend Distance to target. It will adjust to the minimap camera accordingly.
If you use Height offset, it will seem like it is zoomed out, but the minimap camera will be thrown off.
Also, note that it isn't locked so users will reset the game camera if they scroll the mouse wheel (or press Pg Up/Dn). This will effectively lock the camera:
Zoom
Events
Time - Every 0.00 seconds of game time
Conditions
(Integer((Distance to target of the current camera view))) Less than or equal to <Your Height>
Actions
Camera - Set Player 1 (Red)'s camera Distance to target to <Your Height> over 0.00 seconds
---Loop for players 1-12, but an array would be easier!---
The condition trigger can be accessed through 'Integer Comparison' and then 'Conversion - Real to Integer', followed by 'Camera - Current Field of Camera'. Hope that helps.
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