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Non-clipping Faceless One/Unbroken

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Have you always been frustrated by the Faceless One/Unbroken models, looking so almost cool with their clipping loincloths? Well your pains are over! With the power of rudimentary trial and error vertex translation, I magnanimously gift this to the public. Assuming that this hasn't been done better like 10 years ago or whatever

I also shifted a bit of the big tentacle arm so it doesn't clip into the leg. And made one of the textures two sided which means that from below there's no empty space on the head and spikes. I'm sure that has kept you up at night.

No credit necessary for this one

You can change the path in the import manager so they'll just replace the default models, that the default portrait will work with them:

Units\Creeps\FacelessOne\FacelessOne.mdx
Units\Creeps\Unbroken\Unbroken.mdx
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Contents

Non-clipping Faceless One (Model)

Non-clipping Unbroken (Model)

So I imported these into one of my old maps and there's a peculiar problem. The Faceless One is fine, but the Unbroken is shrunk. I tested it on a new map and got the same thing. The only difference between the Faceless One and Unbroken is the texture change. Literally, I just took the working Faceless One edit and changed the texture to Unbroken. Does anyone know the cause of this issue and how to fix it?

They're the same size in the Hive's model viewer and in Magos.

EDIT: Ok I think i fixed it, the not showing up in game was cos I forgot that the default triggers remove creeps from start locations :p I'll do more testing but the Unbroken seems to be fine now. I started from scratch with the one in the MPQ

EDIT 2: Yeah the Unbroken model is just bigger by default than the Faceless One. That's why just replacing the texture resulted in a smaller Unbroken. Fixed now.
 

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