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No order

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Hi all,

I'm actually making a multi-instancable and fully GUI Hyperspace spell. But I need your help, as I don't know if there's a function for this : while in hyperspace, my units shouldn't be able to receive orders from player, like move or cast, else it'll break the logic (a stopped hyperspacing ship?). Is there a function for this? Doing a trigger to order the unit to keep on going to its location is too slow - it can casts the spell before starting to go again to the destination.

Thanks to people who'll try to help me and +rep for whom give me the working hint.
 
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The ship will go in a straight line, well, as much as the graphical engine of the game can afford.
How to make it uncontrollable? By giving it to another player?
I put its speed to 1500 by using trigger, does it stop to 522 in that case, too?
And, well, if I move it by trigger, it's instant, no? Meaning that i need to keep an eye on it... And no moving animation.
 
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I don't remeber where to find locust?

Furthermore, adding locust to an unit prevents from selecting it too, no? And from seeing it on the minimap?
Can we still make a trigger using the localisation of the locusted unit with something like "Comes in a 512 range of (another)unit"?
 
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Collision is turned off while in hyperspace, but we still can give orders to the units.

Is there no way that a paused unit continue on walking, just walking?

But isn't there a possibility to do a "Enumunitsinrange having locust ability"?
 
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That's what I did but it takes too long to react, I was able to give my unit a moving order before loosing control.
 
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