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Ninja Combat, Single Player

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Level 5
Joined
Nov 21, 2005
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100
Firstly, I'm gonna need help to make this amazing.
If I someone could make doodads, it could have eviroments inside buildings. So that'd be helpful. Plus terrainers. If people could help me make terrain, I'd have a much bigger and varied map, so more interesting.
People who know about JASS/ Triggers, to remove the lags and give helpful hints.

Oh, but mostly, people with good ideas. Like a story, that'd really help. But also ideas of new features, such as items, mini-games, those four unusedbutton slots...

So, if you wanna help, or have an idea for something I could add, just post here.


Oh yeah, I heard someone ask what's the point of making an FPS in WarcraftIII when the steam engine is available. So, I plan to have a lot more unit commanding, turning you, at certain points in the story, into a battlefield commander.
 
Level 4
Joined
Nov 9, 2005
Messages
113
I've been making a cmapaign:
Ninja Combat II
The story of a lonely girl
( :p couldn't find a better name)
I'll send it to you later, when it gets better.
Cuz now there's just a lil terrain and the movement triggers.
And the custom gamescreen (campaign menu) doesn't work (yet)
I made some artwork for the campaign with photoshop. It
looks really cool.

I don't really know what i want to do...
I think i'm gonna make it with a friend.
 
Level 7
Joined
Jul 30, 2004
Messages
451
IggyZ said:
Oh yeah, I heard someone ask what's the point of making an FPS in WarcraftIII when the steam engine is available. So, I plan to have a lot more unit commanding, turning you, at certain points in the story, into a battlefield commander.

well, granted you need some skill, i'm pretty sure you'd be able to do that in the new fps engines :p


uhm, as for minigames, definately need a duckhunt sequence for nostalgia sake

and one of the buttons could be a 'bullet time' type thing, i know its getting pretty common now but its still cool none-the-less
 
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