Nightmare
ok, I kind of get it but, this is how I want the spells to work:
1. Nightmare: Sleeping Spell w/ a poison effect.
2. Slumber Mist: regular Sleeping Spell but longer duration than nightmare, no damage.
3. Sleep: You sleep in a tent, which actaully devours your unit and heals instead of hurts them (or some other kind of trigger/spell I just thought of devour), but if the tent is killed, the unit comes out and is asleep for the original duration of the healing effect. aka the unit isn't done healing nor sleeping.
Its difficult to explain, I may combine Nightmare w/ regular sleep if the triggers get to complicated.
Thanks for the advice