• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[AI] Night Elf melee AI malfunction

Status
Not open for further replies.
Level 2
Joined
Sep 4, 2004
Messages
30
I am currently optimizing my NE melee ai, and i experienced some strange building behavior. The -1 townid parameter which should cause the ai to build a buidling in any town (reasonably quite balanced building numbers between towns), causes it to build them all in its main town. My undead AI uses this parameter correctly and because they use the same building thread in common.ai (original blizz) which uses the same native function to build a building, theoretically they should have the same buidling location choosing algorithm.

Anyone else experienced such behavior or i just missed something.
If yes is there any way to solve the problem without writing a custom buidling location choosing algorithm.
Could this happen only because of the RACE settings?
If yes any way to modify it?
What's racepreference? (common.j)
 
Status
Not open for further replies.
Top