• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Nid Help

Status
Not open for further replies.
Level 3
Joined
Dec 29, 2008
Messages
22
hi im making i want to make a Skill that will
blink the unit then stomp the ground


so please help to make this Trigger

im new at this trigger making thnks:thumbs_up:
 
Level 6
Joined
May 31, 2008
Messages
218
that can't be to hard o_O

just do it so when the unit has finished using an ability(blink) make it use the stomp ability via triggers. i try it aswell and see what i come up with, but you learn more if you try a bit on your own.
 
Level 3
Joined
Dec 29, 2008
Messages
22
oh i see
i just call them trigger charts

Because they look like a charts

what im saying is

can you make me a
Events Condition and actions for my blink stomp spell ^^
 
Level 6
Joined
May 31, 2008
Messages
218
hmm, i'm a bit undertain on how to make this atm. I know one way that works but that fucks up some stuff : (

You know how to use dummies?


This is the bad version you could use:
  • Melee Initialization
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Blink
    • Actions
      • Unit - Add War Stomp to (Triggering unit)
      • Unit - Order (Triggering unit) to Orc Tauren Chieftain - War Stomp
      • Wait 1 game-time seconds
      • Unit - Remove War Stomp from (Triggering unit)
It's better to use a dummy unit that uses warstomp at the point where the unit is blinked to. But i failed on it, cause i couldn't find the right options to use.

And the trigger used the warstomp ability from the taruen chieftan, so you gotta change it so it dosen't use any mana.
 
Last edited:
Level 6
Joined
May 31, 2008
Messages
218
nope
i dont know haw to use dummies
coz im new at this but Thanks

well, you can make a dummy(you just take any unit in object editor and make it like it's not there, no model etc.
Then you make that dummy unit use a spell, in your case warstomp. That is more efficient then my trigger i made. Try look for some tutorials on how to make use of dummy units, i guess there might be some tutorials to find on this site.
 
Level 3
Joined
Dec 29, 2008
Messages
22
a unit dummy
ok blooddancer can you make me an event condition action im gonna make it a hero skill

thanks for the help guyz
 

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
Simply enter in the object editor choose a peasant disabel his attack give him locust abiltie and inv... then add his mana and mana reg to 1000 and his hitpoints to 100000000 if u want when u finish

Units finishes casting an abilitie

set HERO = casting unit
set Point = Position of HERO
Create one DUMMY at (POINT) ext....
Add Stomp to last created unit
Hide Last created unit
Add expiration Timer to Last created Unit
Order unit to Stomp ext...
Custom text : Call RemoveLocation(udg_POINT)
set HERO = No unit

Leakless and perfect also MUI coz it do not contain waits...
 
Status
Not open for further replies.
Top