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Nid help at triggering game

Status
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Events
Unit - A Unit enters Middle <gen>
Conditions
Unit-type of Triggering Unit equal to Evil Kodo
Actions
Set myGroup = Units of type Runner
Set loc = Position of (Random Unit from group Runner)
Destroy myGroup
Unit - Order Triggering Unit to Attack-Move to loc
Custom Script: call RemoveLocation( udg_loc )
 
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