• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Trigger] next level help

Status
Not open for further replies.
Level 5
Joined
Apr 15, 2007
Messages
74
im making tower defense and i need help.
when level 1 finishes how do i start lvl 2
my friend said something about when all the unit type of " unit(the unit of lvl 1)" dies start level 2
i tried looking for it, i couldnt find a way to do that.
 
  • Events
    • A unit dies
  • Conditions
  • Actions
    • If/then/else
      • If
        • (unit type of (Triggeting unit) equals to (Your_Level_1_Creeps)) and (number of live units of type (Your_Level_1_Creeps) equal to 0)
      • Then
        • start round 2
      • Else
        • If/then/else
          • If
            • (unit type of (Triggeting unit) equals to (Your_Level_2_Creeps)) and (number of live units of type (Your_Level_2_Creeps) equal to 0)
          • Then
            • start round 3
          • Else
 
Status
Not open for further replies.
Back
Top