• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Newly deceased.

Status
Not open for further replies.
Level 2
Joined
May 11, 2010
Messages
7
Hi everybody!
As you all can see, I'm deceased.

So, a couple of nights ago me and a friend of mine were playing this Warcraft 3 map for a couple of hours.
This is when we realized there were certain flaws, bugs and some not so very good implementations of features that we wanted to correct.

So, now we're sitting here sketching and brainstorming on ideas and sketches for it.

What am I doing here you ask? Well, everybody has to start somewhere, I'm in charge of the JASS coding, even as a experienced programmer I find the JASS syntax hard to comprehend and adapt to.
So basicly I'm hoping to gain some further understanding of this what I see as neat language from all of you!
 
Status
Not open for further replies.
Top