@TLI-Inferno
Thank you for the offer.
I am currently working on a new version of my Paradoxical Warcraft map.
It would be nice If I would have your permission to use your models in my map, I would credit you of course.
Paradoxical Warcraft? I've played that, and it's really fun! It's a bit incoherent at times, and would probably get poor reviews, however for those who are patient enough to keep playing, it is really fun, and I thoroughly enjoyed playing it.
And of course you can use my models! That's why I upload them; so people can use them!
Also, concerning your Paradoxical Warcraft map, you need to be a bit more careful about terrain. Ogres have huge units, and yet their neighbor, I think the shadow elves, have tiny powerful ranged units and only tiny entrances into their base, mostly blocked off by terrain. They can easily get units in and out, but it is impossible for the ogres, their neighbor, to attack them, as their units can only walk in one at a time, so they are easily blocked off and slaughtered.
I know that's fun for defense maps and such, but it really isn't fun for the other player, the ogres, who are rendered helpless against a neighbor who can attack them at will without them being able to react. You should definitely consider making the terrain a little bit more open in some areas to prevent that sort of thing.
It doesn't help that there neighbor on the other side are the Dragons, which the ogres are also helpless against, with no ranged units. Their troll headhunters are too weak and easily slaughtered by the dragons, and if the Ogres make a dragon of their own, it will just get quickly shot down by their other neighbors, the elves, with their masses of longrange archers with amazing damage. You put the ogres in a spot where they are pretty much helpless against the people on either side of them.