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NEw terrain

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Level 14
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Sep 29, 2003
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1,255
Hey dude, I need your opinion on some stuff for your terrain, hopefully we can chat soon on MSN. Just wanted to let you know in case I sign in and forget to talk to you, or I sign in and get too busy to think about it. Feel free to pester me if you see me online, tho I may or may not be able to reply, depending upon how busy I am. My sister-in-law is coming down in the middle of the week and is bringing my nefew to see me, then I have a date today and tuesday with someone. What I am saying is my comp may be online but I may not be around, so if I do not reply it is not me ignoring you.
 
Level 21
Joined
Jan 5, 2005
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haha ive havent seen this thread until just now! well ive decided to make an easier map for the minute, hopefully i will have it finished soon because it is very easy and then i plan to build on it. i do have a question for you tho, how fast do commands within a trigger happen, for example if i had

Then - Actions
Unit - Create 1 Gunner for (Owner of (Triggering unit)) at (Center of UnitSpawn <gen>) facing 270.00 degrees
Set PlayerHero[(Player number of (Owner of (Triggering unit)))] = (Last created unit)

would the variable setting command happen instantly, or would there be a delay which might accedentally set the wrong units?
 

Mastif

M

Mastif

I cant find the "blahblahblah" event, what to do??

Just kiddin :lol:
 
Level 21
Joined
Jan 5, 2005
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3,515
well what the point of doing all that if i already got it and it works fine, also that has the smae problem, the idea is that u select a unit and it is created at the center of a region, i use the last unit created, u use unit etering regoin, they potencially could both fail if done at the same time.
 
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