My new project I want to present here is called "Alliance Of Darkness" (AoD) with the subtitle "Chronos". The basic idea was to create a map, that combines the gameplay of Return to Castle Wolfenstein: Enemy Territory, the Classes of World of Warcraft and Creep leveling just like in "Defense of the Ancients".
Two Teams, the Scourge and the Alliance fight for specific objectives to win the game. One team has to attack, the other one must defend.
Why "Chronos" ?
"Chronos" as a "subtitle describes the giant frost wyrm, that has to be killed by the alliance (attackers) and which is held by the scourge (defenders) deep in the alterac mountains. The Alliance has to escort a steam tank to the hideout of Chronos. There, the tank destroys both gates to Chronos, so that the Alliance can defeat Chronos. The Scourge has to "survive" and if Chronos is not killed in 30 minutes it wins the game. Both teams can also destroy the "main objective" by so called "Soul Traps", only placeable by a "Warlock" (one of five classes), but more about that later.
Ok, how can I do this ?
Each player controls one hero, each hero stands for one class (Warlock, Mage, Warrior, Priest and Hunter) and each class has unique abilities which cost no mana and are required to win the game. For example, the Warrior:
Only Warriors can construct barricades, towers or bridges and destroy them with an explosive barrel (30 sec. Timer, can be defused).
Example: the Mage:
The Mage has a so called "Storm Of Elements" ability. He can create paths over rivers or destroy a trunk that prevents units to take an abbreviation, for example. "Mana Bombs" can destroy "Fountains of Life" (which can only be activated by a priest) and so on...
Other Features ?
- certain Power Ups (Runes) on the map can improve speed, damage, or armor for a few seconds for example.
- 5 outdoor bosses can be defeated, they can only be killed with more players and drop rare and epic items.
- the bear on the pic is one of 5 pets the hunter can tame
- shops sell items and armor, but only the goblin shop has very cheap items like life and mana potions and some "gadgets" like the RepaiR-O-Bot, which can also build up and destroy towers, bridges and barricades, so you don´t have to have a warrior in your team (but the bot is summoned and disappears after 60 seconds)
- Hunters can plant landmines, they can be made visible by clicking on them, when you find them
- Chronos comes every few seconds and attacks one player of the alliance (can only be evaded with an invisibility potion)
- Priests can activate fountains of life and revive certain "creatures" (Stones --> Stonegolem f.e.), but first they must be found on the map
- only Priests can gather herbs that are located at specific points on the map, instantly creating potions of life and mana
- two "pack" pets on the map for the hunter can not attack, but provide an inventory and have a life and mana reg. aura
- gore level is very high...heroes can bleed and they often explode when killed
Scourge classes with boss in background (Xarx, the Collector):
Alliance classes with boss in background (Famran):
So far so good: I mapped this mod over three years now, always when I had time for it. The other two races are also finished, but they do not come in "Chronos". I first did two other maps with other objectives called "Scorpion Isles" and "Gold Mine", but this is the first official "finished" map.
It´s my first map ever and I wanted to give the map a chance to be tested online. This is a beta, so there may still be some bugs.
As I wanted to find out the possibilies of the World Editor for myself, the triggering and map design may be...just bad. But I hope you enjoy the map anyway.
Hope you like the idea, here the download link:
http://www.webfilehost.com/?mode=viewupload&id=8038693
bye, and sorry for my bad english
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