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=hurt golems=

hydra - 11
golems - 5
mok'nathal - 9

the nagas rise from the dead to take the golems with them ramza :twisted:
 
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If you look back at when DvO posted incorrectly, sheep god didn't fix it up properly, the hydras should be on 12 not 11. Unless of course sheep god knew that DvO was going to change it to hurt hydras and not heal golem.
in case thats true I'll leave it how it is.

hurt golem.

hydra - 11
golems - 4
mok'nathal - 9
 
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it doesnt matter since golems will be on 4 ANYWAY :twisted:

=hurt golems=

hydra - 11
golems - 4
mok'nathal - 9
 
Level 6
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Uh, ramza? did you mean Heal golems? cos thats what you did. But it really doesn't matter.

hurt golems

hydra - 11
golems - 4
mok'nathal - 9
 
Dan, you obviously dont understand how this is going. Notice how we correct eachother when we say hurt/heal?

Its hurt or heal not hurt and heal...why am I the one saying it.

As for issues of revenge for golem, I am with hydra after one sniped me dingey ship down in a game i played with my pal on-line. Another reason: Dan used to kill innocent sheep for stealing icons and skins for a map that wouldn't go that far probibly anyway. Plus he likes cat. As a detity of the sheeps, I must act!

*Fireball crashes into golem, dealing 1 damage.*

Hydra - 10
Golem - 3
Mok'nathal - 9
 
Level 9
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yeah i know its not yet 5 hours, nevertheless, im going to sleep for the simulation tomorrow morning, so

=hurt golems=

Hydra - 10
Golem - 2
Mok'nathal - 9
 
Level 6
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It would be a waste to heal the hydras when the golems are so close to death... DIE DIE DIE!!! (from warhammer 40k and possibly many others)

Hurt Golems

Hydra - 10
Golem - 2
Mok'nathal - 9
 
Level 9
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FINISH IT NOW RAIJU!!!

it appears, olof...stole...my pleasure...the jurassic motherf*cker...oh no :(

final round punks, my bet is on the hydras, ready for the onslaught?

=heal hydra=

Hydra - 11
Mok'nathal - 10
 
Level 6
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I'm in, :twisted:

A mighty head atop a massive neck rises up out of the ocean, towering above the comparitively tiny Mok'nathal vessal. Closly followed by two more heads...

Hydra - 11
Mok'nathal - 8

The wreckage was scattered for kilometers.
 
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seeing as though kerrigan took two turns instead of one (you're only allowed to hurt OR heal when there are three or less teams left) I shall take the other one. (in other words it doesn't change.)

Hydra - 12
Mok'nathal - 7
 
Level 9
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the sea creatures ALWAYS WINS

=hurt the moks=

Hydra - 10
Mok'nathal - 4

btw olof, when you say "custom units" you mean already made mods' units (like TToR units) or we custom make our OWN unit?
 
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Ramza said:
the sea creatures ALWAYS WINS

Do I really have to remember you the last game?
(Nagas and Murlocs were squashed) 8)

Maybe not custom units but People :eek: (all guys that play this game)

CANT YOU SIMPLY LET ME HAVE THE TASTE OF VICTORY?

ourselves in the game would mean everyone would go to heal themselves only (and join to hurt others, thus eliminating all competition)

But, if we made a movie star fight, i would choose ol'Chuckie Norris Ramza :wink:

=hurt the moks=

Hydra - 10
Mok'nathal - 4
 
Level 9
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yoh X, you forgot to hurt the moks, they should be on 3

*fix*

=hurt moks=

Hydra - 10
Mok'nathal - 2

Call them moks X
 
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olofmoleman said:
Crittters were already in the last round but got killed of really fast.

User made units should be next.
:twisted: yes, they did get killed off rather quickly. what do you mean by user made units? explain and we'll vote on it.
 
Xeridanus said:
olofmoleman said:
Crittters were already in the last round but got killed of really fast.

User made units should be next.
:twisted: yes, they did get killed off rather quickly. what do you mean by user made units? explain and we'll vote on it.
What I mean is this,
Custom units uploaded on this site.
for example one of Blackstan's anime models, one of my prehistory or Star Wars models, Killst4r's Star craft models or something else, cutsom units, but maybe it's better to keep it strickly Wc3 related, so no units with other themes then wc3.
 
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nah it would take too long to search good models, and there are too much DC's for 1 round

just point out a good Campaign/MOD and we will use its units (example: TtoR)
 
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it still doesnt seem right

im too lazy to think of something, and before this thread get necromanced again, someone plz come with a good idea!
 
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