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We won't need a diff thread, tis topic can do fine for the 3rd round...

I like the idea of making a diff list then the last, now it's the creeps turn

Raiju allready listed these

I'll add some and fix stuf people requested


Pigs (includes Quillboars, critter pigs and all others piggies)
Bears
An'qiraj (WoW new race?)
Hydras
Turtles
Harpies
Kobold
Golems
Sea Giants
Mountain Giants (they can count as creeps, not really night elves anyway)
Critters

Any more ideas?

btw, maybe this should become a sticky, it's one of the most popular topics...
 
Level 9
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630
hey no more aracnideous plz

Bears
An'qiraj (WoW new race?)
Hydras
Turtles
Harpies
Kobold
Golems
Sea Giants
Mountain Giants
Critters (include pigs)
Razormane (include Quillboars)
Mok'nathal
Wildkin

demons are not allowed snce they were in the last one

can we begin?
 
Level 9
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Messages
630
hey guys i really think those races should be put aside for another battle, dont you guys dont want another after this one? so lets rest those races for the next round OK?

but since Ramza wants the gnolls so badly i will substitute them for the An'qiraj which will be rested until the next round

just a quick check up on the rules:

1- 5 hours space between each post

2- you can heal and hurt ONCE every turn

3- When there are only THREE races left, you may be able to heal once OR to hurt once. your chocie

4- When some race is ocmpletely destroyed, the game resets all races to the normal HP (10)

5- If there is any other rule i forgot sorry xD


LET THIS SH!T BEGIN!

=heal sea giants and hurt kobold=

Bears - 10
Gnoll - 10
Hydras - 10
Turtles - 10
Harpies - 10
Kobold - 9
Golems - 10
Sea Giants - 11
Mountain Giants -10
Critters (include pigs) - 10
Razormane (include Quillboars) - 10
Mok'nathal - 10
Wildkin - 10

GO GO GO! NO MORE COMPLAINS!
 
Level 9
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Messages
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Mecheon said:
Grah! Razormane ARE Quillboars! So are Bristlebacks! They're just different tribes!

It should be QUILLBOARS, not Razormane!

I DONT PLAY WORLD OF WARCRAFT GODDAMMIT

so dont blame me for any "lore" of WoW, and wtf are Bristlebacks?
 
Level 9
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Messages
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=heal sea giants and hurt kobold=

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 8
Kobolds - 8
Golems - 12
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Ramza said:
Dan van Ohllus, u choose the good side 8)

Yes, I know! :D That good!

Heal Golems (the most coolest on the list)
Hurt Gnolls (the least coolest on the list)

Bears - 10
Gnolls - 9
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 8
Golems - 14
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 9
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Gnolls (the least coolest on the list)

now you upset Ramza... 8)

=heal sea giants and hurt kobold=

Bears - 10
Gnolls - 9
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 7
Golems - 14
Sea Giants - 13
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 9
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Messages
630
down with the filthy tunnel rats!

=heal sea giant hurt kobold=

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 7
Kobolds - 5
Golems - 14
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
just a quick check up on the rules:

1- 5 hours space between each post

2- you can heal and hurt ONCE every turn

3- When there are only THREE races left, you may be able to heal once OR to hurt once. your chocie

4- When some race is ocmpletely destroyed, the game resets all races to the normal HP (10)

5- If there is any other rule i forgot sorry xD
Those were about all the rules yes, exept #3 was a bit different, but I like it this way

But I have a new rule, sometimes people forget to add wich races they healed or hurted, they just change the list, this can be annoying sometimes.
NEW RULE
in ever turn you must say wich races you hurt and/or heal.
down with the filthy tunnel rats!
lol, funny.

Now, lets see, what cool creep can I help to survive?
long live the reptiles!
Spawn baby Hydras, create a cave-in to crush the Kobolds.

Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 4
Golems - 14
Sea Giants - 14
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10

I'm guessing the Kobolds won't survive long...
 
Level 9
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Messages
630
=heal sea giants and hurt kobold=

Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 7
Kobolds - 2
Golems - 15
Sea Giants - 15
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10


actually i changed the rule propositally, doesnt it fits better this way olof?
 
Level 6
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Messages
320
Heal Hydras, Hurt Kobold.

Bears - 10
Gnolls - 10
Hydras - 12
Turtles - 10
Harpies - 7
Kobolds - 1
Golems - 15
Sea Giants - 15
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Destroy Kobolds!!!!!

All races resetted

Bears - 10
Gnolls - 10
Hydras - 10
Turtles - 10
Harpies - 10
Golems - 10
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10

Hmm. I didnt notice it before but there is a fault in the rules, as you can see I have destroyed the Kobolds, but I haven't healed yet, so...
NEW RULE
when you kill off a race by hurting the races are resetted, but you can still heal one race in the same turn.

So, I'll use this turn also to heal
Heal Hyrdas

Bears - 10
Gnolls - 10
Hydras - 11
Turtles - 10
Harpies - 10
Golems - 10
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 6
Joined
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Messages
320
Heal Hydras
Hurt Gnolls

Bears - 10
Gnolls - 8
Hydras - 12
Turtles - 10
Harpies - 10
Golems - 11
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 9
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Messages
630
=heal SG and hurt gnoll=

Bears - 10
Gnolls - 6
Hydras - 12
Turtles - 10
Harpies - 10
Golems - 12
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10

Sea giants = SG / Mountain Giants = MG
 
Level 6
Joined
Dec 13, 2004
Messages
320
Heal Hydras
Hurt Gnolls

Bears - 10
Gnolls - 5
Hydras - 14
Turtles - 10
Harpies - 9
Golems - 12
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 9
Joined
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Messages
630
=heal SG and hurt gnoll=

Bears - 10
Gnolls - 4
Hydras - 14
Turtles - 10
Harpies - 9
Golems - 12
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 6
Joined
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Messages
320
Heal Hydras
Hurt Gnolls

Bears - 10
Gnolls - 1
Hydras - 16
Turtles - 10
Harpies - 9
Golems - 13
Sea Giants - 12
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 6
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Messages
320
Hurt Turtles
Heal Hydras

Bears - 10
Hydras - 11
Turtles - 9
Harpies - 10
Golems - 11
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 9
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Messages
630
hey the golems are with 11

=heal turtles and hurt harpies=

Bears - 10
Hydras - 11
Turtles - 10
Harpies - 8
Golems - 11
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
 
Level 3
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Jan 14, 2006
Messages
46
heal harpies hurt hydras

Bears - 10
Hydras - 11
Turtles - 10
Harpies - 8
Golems - 12
Sea Giants - 10
Mountain Giants -10
Critters - 10
Quillboars - 9
Mok'nathal - 10
Wildkins - 10
 
Level 9
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Messages
630
=heal SG and hurt the feathered sluts=

Bears - 10
Hydras - 12
Turtles - 10
Harpies - 6
Golems - 12
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 9
Mok'nathal - 10
Wildkins - 10
 
Level 6
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Messages
320
Nobody has restored the golems to what they should be (see previous page)

Bears - 10
Hydras - 12
Turtles - 10
Harpies - 6
Golems - 13
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 9
Mok'nathal - 10
Wildkins - 10

Heal Hydras
Hurt Harpies

Bears - 10
Hydras - 13
Turtles - 10
Harpies - 5
Golems - 13
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 9
Mok'nathal - 10
Wildkins - 10
 
Level 5
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Messages
186
Hurt Harpies Heal Golems

Bears - 10
Hydras - 13
Turtles - 10
Harpies - 4
Golems - 14
Sea Giants - 11
Mountain Giants -10
Critters - 10
Quillboars - 9
Mok'nathal - 10
Wildkins - 10
 
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