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New at WE

Discussion in 'World Editor Help Zone' started by TD.PRO., Nov 4, 2007.

  1. TD.PRO.

    TD.PRO.

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    I have atleast opened WE four times, and I want to know as I'm not as good with triggers either jass scripting what type of map should I make first, and give me a couple of good tutorials. I'm sorry if this is the wrong place.
    ~TD.PRO.
     
  2. Wolverabid

    Wolverabid

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  3. gavdaman88

    gavdaman88

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    I'd suggest you get used to using terrain, doodad and region palettes before trying to trigger. They're the easiest things to use. Experimenting is the easiest way to learn in my opinion, and it's also the most fun way!
     
  4. FrostCyrus

    FrostCyrus

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    You should be pretty good at making maps after your 7th failed attempt or so.

    At least that's what happened with me! :)
     
  5. ColdRocker

    ColdRocker

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    Id suggest, try making a tower defense map. Its fairly simple terraining, and it gives you good practise on making locations as well as having to do the triggering for those locations. It will sort of break you in to map making.
     
  6. DenZel94

    DenZel94

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    I suggest you go here first when knowing GUI

    http://www.hiveworkshop.com/forums/showthread.php?t=7209 ~ tutorial by Knights of The Hive Workshop

    And secondly, I recommend creating a simple TEST map at first, depending if you want to edit the terrain and using triggers to make unit spawn every x seconds and blah blah and move on to an AoS or an Arena map (if concentrated on custom abilities) or a Unit Frenzy/Footmen Frenzy Map (if concentrated on upgrading and global triggering)
     
  7. TD.PRO.

    TD.PRO.

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    By making a TD or Maul, as in a mazing one or a preset path when creeps dont attack? Thanks for you help guys, I have tried to make a maze map, but it didn't go well. I know some basics trigger like dieing regions, spawning, moving, and doing waves in tds. It's just the advance stuff with all those variables it gets confusing for me.
     
  8. 13lack.1)ragon

    13lack.1)ragon

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    variables are what id consider "extra". You dont need to know how they work but they really facilitate and speed up triggering.
    TDs are fairly easy to make like they said and it was my first "official" map.
    I must have amde at elast 20 maps before I actually finished one, so don't get scared or angry if you get a lot of failed maps.
    I started with units, abilities, items, doodads and the sort before moving to triggers, though. It was fun just making wacky units.
     
  9. gavdaman88

    gavdaman88

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    I didn't use variables until I had made maps for 3 years, and I still made some good ones, but when you're ready definitely try them they let you do a lot more things and better abilities for units and heroes.