Looking for more people to help with an AOS idea that I have had for awhile now.
Using a flat textureless model (button.mdx, the one used in the spell section for the talent tree system) with a blue hue color and the power circle model with some modifications I have created a water surface. So, whats the perks of this? I am thinking of using flying height (storm crow form on the button.mdx) in order to create two landscapes.
What does this mean? It means by using environmental fog, underwater landscape, and custom models: This aos will be battled both by underwater and by above water! For example, a submarine hero could attack units underwater then rise above water to attack above water units.
I am still working out the details, but I am looking for anyone that wishes to help with this. Especially anyone that is familiar with vJass or specializes in underwater landscape.
I am also open to ideas although I have several heroes designed already.
Using a flat textureless model (button.mdx, the one used in the spell section for the talent tree system) with a blue hue color and the power circle model with some modifications I have created a water surface. So, whats the perks of this? I am thinking of using flying height (storm crow form on the button.mdx) in order to create two landscapes.
What does this mean? It means by using environmental fog, underwater landscape, and custom models: This aos will be battled both by underwater and by above water! For example, a submarine hero could attack units underwater then rise above water to attack above water units.
I am still working out the details, but I am looking for anyone that wishes to help with this. Especially anyone that is familiar with vJass or specializes in underwater landscape.
I am also open to ideas although I have several heroes designed already.