• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

New AOS

Status
Not open for further replies.
Level 2
Joined
Sep 1, 2011
Messages
16
Looking for more people to help with an AOS idea that I have had for awhile now.

Using a flat textureless model (button.mdx, the one used in the spell section for the talent tree system) with a blue hue color and the power circle model with some modifications I have created a water surface. So, whats the perks of this? I am thinking of using flying height (storm crow form on the button.mdx) in order to create two landscapes.

What does this mean? It means by using environmental fog, underwater landscape, and custom models: This aos will be battled both by underwater and by above water! For example, a submarine hero could attack units underwater then rise above water to attack above water units.

I am still working out the details, but I am looking for anyone that wishes to help with this. Especially anyone that is familiar with vJass or specializes in underwater landscape.

I am also open to ideas although I have several heroes designed already.
 
Level 2
Joined
Sep 1, 2011
Messages
16
P.S. I did try using it as a doodad, but I am unsure how I would go about setting the z axis of the doodad. Although if someone knows how this would be better because it allows me to use a texture as well as the elimination of other inconveniences.
 
Status
Not open for further replies.
Top