- Joined
- Jul 22, 2015
- Messages
- 15
I'm designing a map that is a game with two different phases but it's proving difficult.
I want phase one to be where you send a hero to kill creeps for gold and exp, buy items, attacking units, and or defensive towers.
This phase I have already done.
The phase I'm having problems with...
I need to make it so that every X minutes gates open, unit building is suspended, creeps spawn in specific locations including a big boss, when the boss dies the heroes in the area are sent back to their town, the creeps in the Creep Town that you kill during the first phase respawn, the gates close, and in another X minutes this process repeats. If it were possible to make the boss scale based on the level of the heroes in play, that would be great too but I don't need anything that complex.
I've tried with the "wait" options and I got it all to work... kind of. But I can't figure out how to set a triggle to a boss that's not in play yet. Such as
Unit in (Region) dies.
If unit in (Region) equals (Boss Unit)
and
Unit in (Region) belongs to Player X
Move Units in Region instantly to (Player X Base Region)
I thought of making something like that with four different triggers with a each player... but I can't seem to get it to work right and I don't understand the language well enough to do any sort of complex / advanced triggers.
Any help would be appreciated and if you want you can add me on Skype.
Ellisar.Atranimus
I would greatly appreciate a walk through on how to do this.
I want phase one to be where you send a hero to kill creeps for gold and exp, buy items, attacking units, and or defensive towers.
This phase I have already done.
The phase I'm having problems with...
I need to make it so that every X minutes gates open, unit building is suspended, creeps spawn in specific locations including a big boss, when the boss dies the heroes in the area are sent back to their town, the creeps in the Creep Town that you kill during the first phase respawn, the gates close, and in another X minutes this process repeats. If it were possible to make the boss scale based on the level of the heroes in play, that would be great too but I don't need anything that complex.
I've tried with the "wait" options and I got it all to work... kind of. But I can't figure out how to set a triggle to a boss that's not in play yet. Such as
Unit in (Region) dies.
If unit in (Region) equals (Boss Unit)
and
Unit in (Region) belongs to Player X
Move Units in Region instantly to (Player X Base Region)
I thought of making something like that with four different triggers with a each player... but I can't seem to get it to work right and I don't understand the language well enough to do any sort of complex / advanced triggers.
Any help would be appreciated and if you want you can add me on Skype.
Ellisar.Atranimus
I would greatly appreciate a walk through on how to do this.
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