- Joined
- Sep 14, 2012
- Messages
- 437
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NeutralRespawn
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If(All conditions are True)then do (Then Actions)else do(Else Actions)
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If - Conditions
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(Unit type of (Triggering unit)) Equal to Satyr(1)
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Then - Actions
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Wait 15.00 seconds
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Unit - Create 1 Satyr(1) for Neutral Hostile at (Center of Satyr1 <gen>)facing 360 degrees
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Else - Actions
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If(All conditions are True)then do (Then Actions)else do(Else Actions)
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If - Conditions
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(Unit type of (Triggering unit)) Equal to Satyr(2)
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Then - Actions
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Wait 15.00 seconds
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Unit - Create 1 Satyr(2) for Neutral Hostile at (Center of Satyr2 <gen>)facing 360 degrees
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Else - Actions
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NeutralRespawn
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Triggering unit)) Equal to Neutral Hostile
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Actions
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Wait 15 seconds
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Unit - Create 1 (Unit type of (Triggering unit) for Neutral Hostile at (Position of (Triggering unit)) faceing 360 degrees
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Map Initialization
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Events
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Map initialization
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Conditions
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Actions
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Set Satyr[0]=Satyr 001 <gen>
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Set Satyr[1]=Satyr 002 <gen>
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Set SatyrPosition[0]=(Position of Satyr 001 <gen>)
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Set SatyrPosition[1]=(Position of Satyr 002 <gen>)
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NeutralRespawn
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If(All conditions are True)then do (Then Actions)else do(Else Actions)
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If - Conditions
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(Triggering unit) Equal to Satyr[0]
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Then - Actions
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Wait 15.00 seconds
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Unit - Create 1 Satyr for Neutral Hostile at (Center of SatyrPosition[0] <gen>)facing 360 degrees
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Set Satyr[0]=Last Created unit
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Else - Actions
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If(All conditions are True)then do (Then Actions)else do(Else Actions)
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If - Conditions
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(Triggering unit) Equal to Satyr[1]
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Then - Actions
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Wait 15.00 seconds
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Unit - Create 1 Satyr for Neutral Hostile at (Center of SatyrPosition[1] <gen>)facing 360 degrees
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Set Satyr[0]=Last Created unit
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Else - Actions
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If there is a way to make this easier than please help.
Last edited: