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Neodex Model Exporting problem

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May 14, 2007
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188
When I export an animated model from 3dsmax 9, the script gets some errors in the animations:

Bone "Bone_Chest" {
ObjectId 1,
Parent 0,
GeosetId 0,
GeosetAnimId None,
Translation 11 {
Linear,
1633: { 0.0, 0.0, 0.0 },
1666: { -4.76837e-007, -0.697573, -5.6162 },
2500: { -4.76837e-007, -0.697573, -9.19516 },
3333: { -4.76837e-007, -0.697573, -5.6162 },
3633: { 0.0, 0.0, 0.0 },
4000: { 0.0, 0.0, 0.0 },
4333: { 0.0, 0.0, 0.0 },
4666: { 0.0, 0.0, -11.7165 },
5000: { 0.0, 0.0, 0.0 },
5333: { 0.0, 0.0, -15.2405 },
5666: { 0.0, 0.0, 0.0 },
}
Rotation 8 {
Linear,
1633: { 0.0, 0.0, 0.0, 1.0 },
1666: { 0.0, 0.0, 0.0, 1.0 },
3333: { 0.0, 0.0, 0.0, 1.0 },
3633: { 0.0, 0.0, 0.0, 1.0 },
4000: { 0.0, 0.0, 0.0, 1.0 },
4333: { -0.0113765, 0.13003, 0.0864101, 0.987672 },
5000: { -0.000587106, -0.173644, -7.73966e-005, -0.984808 },
5666: { -0.0113765, 0.13003, 0.0864101, 0.987672 },
}
}

Do you see those e-??
It happens in all bones T_T I believe this is the reason exported models animate in a very weird way
:ogre_rage:
I use neodex exporter with Autodesk 3ds max 9, if it helps, my operating system is windows xp 32 bit service pack 2 spanish.

This bug has been here forever, if I fix it, I will upload some nice models to the hive :ogre_datass:
 
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