- Joined
- Dec 18, 2004
- Messages
- 148
hello i need the starcraft ghost spell for my campaign. I need the following:
Irradiate
The irradiate attack fires a beam of lethal radiation from an orbiting Science Vessel, instantly killing any biological units in the target area.
EMP Shockwave
Also launched from the Science Vessel, the EMP strike triggers an electromagnetic pulse that disrupts all energy-using technologies in the area. Protoss buildings lose their shielding, and any unit that needs energy to power abilities is unable to do so for a time. Protoss High Templars, for example, are unable to use their psychic powers, and enemy Terran Science Vessels can't use their own energy-based attacks.
ComSat
The ComSat scan initiates a laser sweep over a large battlefield area, revealing any cloaked or burrowed units in the vicinity. Protoss Observers, Dark Templar, and burrowed Zerg are made visible with this calldown
Psionic Shock
Ghosts have a non-lethal psychic attack that make up for a lack of close-range combat abilities. They can sneak up behind a sentient opponent undetected and briefly shock their brains into unconsciousness, resulting in a sort of lost-time phenomenon. The enemy will wake up a few seconds later unaware of what has happened.
Psionic Speed
Ghosts are trained from their infancy to channel their psionic energies to augment their natural physical strength and endurance. This training, along with special enhancements in their Hostile Environmental Suits, allow Ghosts to move at seemingly supersonic speeds.
Psionic Sight
Ghost Hostile Environment Suits are outfitted with special visor goggles which, combined with the Ghost's own psionic abilities, allow them to see things through infrared energy. With Psionic Sight, Ghosts are able to activate a "heat-sensing ocular function" that allows them to see units through walls or footprints that have recently been left on the floor.
Cloak
The most unnerving of the Ghosts' skills is the ability to cloak themselves from enemy detection. This 'invisibility' has earned the Ghosts a fear-inspired reputation for their mysterious battlefield tactics
(i want this one to be like the windwalk with no sound but when comes out of cloak (by turn off, de-cloaked or attacking) it should n't have the number over the head (Damage#!))
I hope some one will help me make these spells it would be very appraised!
Irradiate
The irradiate attack fires a beam of lethal radiation from an orbiting Science Vessel, instantly killing any biological units in the target area.
EMP Shockwave
Also launched from the Science Vessel, the EMP strike triggers an electromagnetic pulse that disrupts all energy-using technologies in the area. Protoss buildings lose their shielding, and any unit that needs energy to power abilities is unable to do so for a time. Protoss High Templars, for example, are unable to use their psychic powers, and enemy Terran Science Vessels can't use their own energy-based attacks.
ComSat
The ComSat scan initiates a laser sweep over a large battlefield area, revealing any cloaked or burrowed units in the vicinity. Protoss Observers, Dark Templar, and burrowed Zerg are made visible with this calldown
Psionic Shock
Ghosts have a non-lethal psychic attack that make up for a lack of close-range combat abilities. They can sneak up behind a sentient opponent undetected and briefly shock their brains into unconsciousness, resulting in a sort of lost-time phenomenon. The enemy will wake up a few seconds later unaware of what has happened.
Psionic Speed
Ghosts are trained from their infancy to channel their psionic energies to augment their natural physical strength and endurance. This training, along with special enhancements in their Hostile Environmental Suits, allow Ghosts to move at seemingly supersonic speeds.
Psionic Sight
Ghost Hostile Environment Suits are outfitted with special visor goggles which, combined with the Ghost's own psionic abilities, allow them to see things through infrared energy. With Psionic Sight, Ghosts are able to activate a "heat-sensing ocular function" that allows them to see units through walls or footprints that have recently been left on the floor.
Cloak
The most unnerving of the Ghosts' skills is the ability to cloak themselves from enemy detection. This 'invisibility' has earned the Ghosts a fear-inspired reputation for their mysterious battlefield tactics
(i want this one to be like the windwalk with no sound but when comes out of cloak (by turn off, de-cloaked or attacking) it should n't have the number over the head (Damage#!))
I hope some one will help me make these spells it would be very appraised!